Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is a Spell List?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 6291337" data-attributes="member: 3192"><p><strong>Fluff-wise, what do you think a spell list is?</strong></p><p>There are a few different lists.</p><p>1. M-U character-specific lists defining the spells he or she has learned well enough to cast.</p><p></p><p>2. Ditto for Cleric spells, but learning occurs by wisdom rather than intelligence.</p><p></p><p>3. Group lists defining the current limits the group as a whole has spells. </p><p>A. Class groups like Magic, Divine, even subclasses like Druidic, Paladin</p><p>B. Culture groups like Goblin Mysticism, Elf Magic, Gnome Illusions, etc.</p><p>C. Religion/Deity groups like Hextor or Hieroneous</p><p>-For a lot of Monsters these are the same list. Fewer factions exist within the Monster type due to lack of civilization.</p><p></p><p><strong>And what does this imply about off-list spells that your character may find or research?</strong></p><p>Off-list spells can be attempted to be cast depending on how similar their design is to the caster's proficiency. Magic-Users might successfully cast from arcane scrolls, Clerics from Divine, both from Mystical, etc. </p><p></p><p>M-U's discover and create their own spells throughout the game. Clerics too. Each are restricted in scope, subclasses more so. Both begin and gain levels in the game by selecting from their mentor's (or trainer's) list of offered spells or create their own custom spells. </p><p></p><p>Learning a spell outside your group's list can increase the knowledge of the group, but only if shared. Also, no listing of spells is complete or ever could be. Spells are particular configurations of an extraordinarily variable game system, magic or divine depending. Like recipes they are designed for reliably serving up the same dish, but their limit is in how many are currently around. Not a limit on potential growth.</p><p></p><p><strong>And finally, would your responses change if I asked you the same of powers, vestiges, utterances, soul-binds, maneuvers, and whatever other class-based lists of quasi-magical widgets we could think of?</strong></p><p>Spells are one-offs. So may be these, but they are each their own type. My answers above wouldn't change, but I couldn't say for these others. In general I would try and avoid unnecessary complicating of the game. I'd rather start with a manageable game and let players customize like this while inspiring their own ingenuity during play. Make it personal IOW.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6291337, member: 3192"] [B]Fluff-wise, what do you think a spell list is?[/B] There are a few different lists. 1. M-U character-specific lists defining the spells he or she has learned well enough to cast. 2. Ditto for Cleric spells, but learning occurs by wisdom rather than intelligence. 3. Group lists defining the current limits the group as a whole has spells. A. Class groups like Magic, Divine, even subclasses like Druidic, Paladin B. Culture groups like Goblin Mysticism, Elf Magic, Gnome Illusions, etc. C. Religion/Deity groups like Hextor or Hieroneous -For a lot of Monsters these are the same list. Fewer factions exist within the Monster type due to lack of civilization. [B]And what does this imply about off-list spells that your character may find or research?[/B] Off-list spells can be attempted to be cast depending on how similar their design is to the caster's proficiency. Magic-Users might successfully cast from arcane scrolls, Clerics from Divine, both from Mystical, etc. M-U's discover and create their own spells throughout the game. Clerics too. Each are restricted in scope, subclasses more so. Both begin and gain levels in the game by selecting from their mentor's (or trainer's) list of offered spells or create their own custom spells. Learning a spell outside your group's list can increase the knowledge of the group, but only if shared. Also, no listing of spells is complete or ever could be. Spells are particular configurations of an extraordinarily variable game system, magic or divine depending. Like recipes they are designed for reliably serving up the same dish, but their limit is in how many are currently around. Not a limit on potential growth. [B]And finally, would your responses change if I asked you the same of powers, vestiges, utterances, soul-binds, maneuvers, and whatever other class-based lists of quasi-magical widgets we could think of?[/B] Spells are one-offs. So may be these, but they are each their own type. My answers above wouldn't change, but I couldn't say for these others. In general I would try and avoid unnecessary complicating of the game. I'd rather start with a manageable game and let players customize like this while inspiring their own ingenuity during play. Make it personal IOW. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is a Spell List?
Top