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General Tabletop Discussion
*Dungeons & Dragons
What is a Warlord [No, really, I don't know.]
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<blockquote data-quote="Wik" data-source="post: 6727934" data-attributes="member: 40177"><p>Agreed. I don't really follow the warlord threads because it just seems like two groups of people yelling at each other in an echo chamber. Pass.</p><p></p><p>I'd LOVE to see a 5e warlord - I enjoyed it in 4e, when I saw it. If I were going to write it up, my draft would suggest something like:</p><p></p><p>Hit die: d8</p><p>Proficiencies: Medium and Simple Armour, Shields, Martial Weapons. </p><p>Skills: Two from a list.</p><p>Saves: Con and Cha.</p><p></p><p>Main abilities would include one that allowed the warlord to heal non-bloodied allies a number of times per short rest equal to maybe proficiency modifier? The healing would advance at the same rate as a rogue's sneak attack.</p><p></p><p>It would also have 'tactics', gained in the same way as a warlock's invocations. These would cost an action, and would grant all allies within a 30 foot radius the ability to spend an action or bonus action for the required effect. Many of these would last multiple rounds, and require concentration. They wouldn't affect combat rolls, but could be things that grant advantage versus certain types of saving throws (ie, advantage on saves versus paralysis) - things that require a bit of forethought (hence, tactics!)</p><p></p><p>It would get a combat style, an extra attack at 5th. </p><p></p><p>And it'd be cool if had tactical effects that let it seize zones. Or create shield walls. Or have rider effects if certain things happen. Etc. </p><p></p><p>And the three subclasses would be Inspiring Leader (heals more! Buffs with heals!), Tactical Leader (More zones! Move Allies!) and Bravura (Take chances! Either win the day, or get screwed! The wild mage of leaders!)</p><p></p><p>"Ribbons" for the class would involve terrain seeking, geographical knowledge, languages, and the ability to grant a character temporary proficiency in something the warlord knows (or half proficiency).</p></blockquote><p></p>
[QUOTE="Wik, post: 6727934, member: 40177"] Agreed. I don't really follow the warlord threads because it just seems like two groups of people yelling at each other in an echo chamber. Pass. I'd LOVE to see a 5e warlord - I enjoyed it in 4e, when I saw it. If I were going to write it up, my draft would suggest something like: Hit die: d8 Proficiencies: Medium and Simple Armour, Shields, Martial Weapons. Skills: Two from a list. Saves: Con and Cha. Main abilities would include one that allowed the warlord to heal non-bloodied allies a number of times per short rest equal to maybe proficiency modifier? The healing would advance at the same rate as a rogue's sneak attack. It would also have 'tactics', gained in the same way as a warlock's invocations. These would cost an action, and would grant all allies within a 30 foot radius the ability to spend an action or bonus action for the required effect. Many of these would last multiple rounds, and require concentration. They wouldn't affect combat rolls, but could be things that grant advantage versus certain types of saving throws (ie, advantage on saves versus paralysis) - things that require a bit of forethought (hence, tactics!) It would get a combat style, an extra attack at 5th. And it'd be cool if had tactical effects that let it seize zones. Or create shield walls. Or have rider effects if certain things happen. Etc. And the three subclasses would be Inspiring Leader (heals more! Buffs with heals!), Tactical Leader (More zones! Move Allies!) and Bravura (Take chances! Either win the day, or get screwed! The wild mage of leaders!) "Ribbons" for the class would involve terrain seeking, geographical knowledge, languages, and the ability to grant a character temporary proficiency in something the warlord knows (or half proficiency). [/QUOTE]
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