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What is a Warlord [No, really, I don't know.]
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<blockquote data-quote="Tony Vargas" data-source="post: 6728205" data-attributes="member: 996"><p>They might, but it would be unjustified. All-meat is an extreme concept of hps, back in the day, it was only expressed in the sense of mocking D&D for being so 'un-realistic,' no one used it without resorting to some supernatural rationalization, like pools of life force on the positive material plane (no really), or leveling up making your flesh denser until, at high level, you were practically a Marvel-Comics Asgardian. </p><p></p><p>Those can be contrived fairly easily, you just have to read more into the hp system than is actually there, and ignore some of the contrary implications. For instance, if you assume that being dropped to 0 /must/ indicate a mortal wound that can only be healed with medical treatment and time or waved away by magic, you can get the restoration of hps without literally healing the wound to look a little odd. However, to make that assumption, you must ignore death saves, which allow a character to get back up after being 'mortally wounded,' and act normally, unimpaired by the wound, and to re-gain all those lost hps from that mortal wound after a mere 1hr rest, or, at worst, a night's sleep. If you don't ignore those bits of 5e, then either wounds heal with supernatural rapidity in D&D, or 'non meat' hp restoration can restore all the hps lost to wounds.</p><p></p><p>It's really the biggest one. It started during the edition war to attack overnight healing, healing surges, and Second Wind - and thus 4e in general. It's still being used to attack the Warlord, even though HD, functionally similar to surges, and overnight healing are already pat of the game.</p><p></p><p>Yeah, he put literal 'Leadership' right at the top and harped on it. Warlords can lead other PCs in a litteral sense, in combat, it's one way of narrating their abilities, though not the only one. But, like all "Leader" Role classes in 4e, they were not automatically party leaders, just because of the name of their formal Role in contributing to the party - which was a support role, including managing hps, buffing, and the like.</p><p></p><p>I'm surprised you're still stuck on that misinterpretation, though. I thought we covered it well enough in prior threads, including going over a whole range of non-party-leader warlord concepts.</p><p></p><p>Or, did you move on from that to the whole objection to PC abilities affecting the 'emotional states' of other PCs. Because, I thought we pretty thoroughly addressed that one, too. For instance, that such abilities generally contained language that they only affected allies, and could in essence, be declined by the ally, if desired by simply not availing themselves of the effect. So there's no 'loss of agency' because a Warlord tried to 'inspire' your character - if you decided he's not inspired, your decision stands. </p><p></p><p>Of course, your character may not stand very long without those benefits, but, as whenever a PC RPs a trait or flaw in a way that's detrimental to him, the DM might well - and ironically - award you Inspiration for good RP.</p><p></p><p>So, I'm surprised you're still stuck 'detesting' the concept, rather than being concerned about the implementation.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6728205, member: 996"] They might, but it would be unjustified. All-meat is an extreme concept of hps, back in the day, it was only expressed in the sense of mocking D&D for being so 'un-realistic,' no one used it without resorting to some supernatural rationalization, like pools of life force on the positive material plane (no really), or leveling up making your flesh denser until, at high level, you were practically a Marvel-Comics Asgardian. Those can be contrived fairly easily, you just have to read more into the hp system than is actually there, and ignore some of the contrary implications. For instance, if you assume that being dropped to 0 /must/ indicate a mortal wound that can only be healed with medical treatment and time or waved away by magic, you can get the restoration of hps without literally healing the wound to look a little odd. However, to make that assumption, you must ignore death saves, which allow a character to get back up after being 'mortally wounded,' and act normally, unimpaired by the wound, and to re-gain all those lost hps from that mortal wound after a mere 1hr rest, or, at worst, a night's sleep. If you don't ignore those bits of 5e, then either wounds heal with supernatural rapidity in D&D, or 'non meat' hp restoration can restore all the hps lost to wounds. It's really the biggest one. It started during the edition war to attack overnight healing, healing surges, and Second Wind - and thus 4e in general. It's still being used to attack the Warlord, even though HD, functionally similar to surges, and overnight healing are already pat of the game. Yeah, he put literal 'Leadership' right at the top and harped on it. Warlords can lead other PCs in a litteral sense, in combat, it's one way of narrating their abilities, though not the only one. But, like all "Leader" Role classes in 4e, they were not automatically party leaders, just because of the name of their formal Role in contributing to the party - which was a support role, including managing hps, buffing, and the like. I'm surprised you're still stuck on that misinterpretation, though. I thought we covered it well enough in prior threads, including going over a whole range of non-party-leader warlord concepts. Or, did you move on from that to the whole objection to PC abilities affecting the 'emotional states' of other PCs. Because, I thought we pretty thoroughly addressed that one, too. For instance, that such abilities generally contained language that they only affected allies, and could in essence, be declined by the ally, if desired by simply not availing themselves of the effect. So there's no 'loss of agency' because a Warlord tried to 'inspire' your character - if you decided he's not inspired, your decision stands. Of course, your character may not stand very long without those benefits, but, as whenever a PC RPs a trait or flaw in a way that's detrimental to him, the DM might well - and ironically - award you Inspiration for good RP. So, I'm surprised you're still stuck 'detesting' the concept, rather than being concerned about the implementation. [/QUOTE]
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