Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is a Warlord [No, really, I don't know.]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6728222" data-attributes="member: 996"><p>This part of your post is spot-on. There's an ridiculous disagreement over what hps mean, even though they don't actually mean anything specific.</p><p></p><p></p><p>Not really. You can draw that line where you like. Lava? you landed on a rock floating the lava. Long fall onto sharp rocks? You caught a branch on the way down, slowed your fall, and landed between the rocks. Envenomed weapons - the 1979 DMG addressed that one directly: on a successful poison save, the loss of hps didn't result in an actual wound, so no venom, no effect (Save: negates). </p><p></p><p>Hit points were always very abstract, to impose a specific narrative on them, at any point, can cause problems. </p><p></p><p></p><p></p><p>Even that got weird. If Rognar got hit for 10 points of damage out of 100, he's barely hurt at all. OTOH, if Rognar's twin brother, Rangor, with identical stats but 0 exp, got hit for 1hp of damage out of 10, that's an identically-damaging wound, proportionally. They could each have a scratch. But, Rognar's scratch can't be healed completely by Cure Light Wounds, while Rangor's would be a waste of the spell, which can heal up to 7 more wounds like it with a good roll, and will heal fairly quickly anyway. </p><p></p><p>Non-proportional healing was always a major sticking point, even with magic.</p><p></p><p>4e, ironically, fixed that, since surge-based healing was proportional, even as...</p><p></p><p>That's one extreme, yes....That's another. Both are familiar tropes from fiction. The character who is seemingly killed, but turns out to be OK, the one horribly wounded but it turns out "It looked worse than it was." Cliches, really, and genre-appropriate ones - if you're into narrating the game to more detail than the mechanics cover.</p><p></p><p>If you're not in that habbit, there's no issue. Anything that brings you closer to defeat in combat reduces your hp total, anything that brings you back further away from defeat restores those hps, no matter how different. So a spell that makes wounds disappear or a well-tied bandage can restore hps you lost to psychic or illusory damage that caused no physical damage whatsoever, and a moment's reprieve to 'catch your second wind' can restore hit points inflicted by a sharp pointy weapon, even if there was an actual wound and the wound is still there, bleeding and untreated. </p><p></p><p>Not formally. But then, neither did 4e - edition warriors looking for ways to attack and defend 4e came up with all that silliness. D&D just had hps, ways to lose them, and ways to get them back, with no tightly-coupled narrative, at all.</p><p></p><p>That's still what it has.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6728222, member: 996"] This part of your post is spot-on. There's an ridiculous disagreement over what hps mean, even though they don't actually mean anything specific. Not really. You can draw that line where you like. Lava? you landed on a rock floating the lava. Long fall onto sharp rocks? You caught a branch on the way down, slowed your fall, and landed between the rocks. Envenomed weapons - the 1979 DMG addressed that one directly: on a successful poison save, the loss of hps didn't result in an actual wound, so no venom, no effect (Save: negates). Hit points were always very abstract, to impose a specific narrative on them, at any point, can cause problems. Even that got weird. If Rognar got hit for 10 points of damage out of 100, he's barely hurt at all. OTOH, if Rognar's twin brother, Rangor, with identical stats but 0 exp, got hit for 1hp of damage out of 10, that's an identically-damaging wound, proportionally. They could each have a scratch. But, Rognar's scratch can't be healed completely by Cure Light Wounds, while Rangor's would be a waste of the spell, which can heal up to 7 more wounds like it with a good roll, and will heal fairly quickly anyway. Non-proportional healing was always a major sticking point, even with magic. 4e, ironically, fixed that, since surge-based healing was proportional, even as... That's one extreme, yes....That's another. Both are familiar tropes from fiction. The character who is seemingly killed, but turns out to be OK, the one horribly wounded but it turns out "It looked worse than it was." Cliches, really, and genre-appropriate ones - if you're into narrating the game to more detail than the mechanics cover. If you're not in that habbit, there's no issue. Anything that brings you closer to defeat in combat reduces your hp total, anything that brings you back further away from defeat restores those hps, no matter how different. So a spell that makes wounds disappear or a well-tied bandage can restore hps you lost to psychic or illusory damage that caused no physical damage whatsoever, and a moment's reprieve to 'catch your second wind' can restore hit points inflicted by a sharp pointy weapon, even if there was an actual wound and the wound is still there, bleeding and untreated. Not formally. But then, neither did 4e - edition warriors looking for ways to attack and defend 4e came up with all that silliness. D&D just had hps, ways to lose them, and ways to get them back, with no tightly-coupled narrative, at all. That's still what it has. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is a Warlord [No, really, I don't know.]
Top