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General Tabletop Discussion
*Dungeons & Dragons
What is a Warlord [No, really, I don't know.]
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<blockquote data-quote="Tony Vargas" data-source="post: 6728235" data-attributes="member: 996"><p>Almost all what language? The description of the Leader role was quite specific. And there are any number of alternate character concepts that the same mechanics can handle quite nicely...</p><p></p><p>...and there's already ways to buck for nominal leader at chargen (like Noble) anyway?</p><p></p><p>Surely this sounds familiar, this is ground we have already covered.</p><p></p><p>Nope, since we had gone over alternate non-leader characters providing inspiration. The plucky side-kick who inspires with wide-eyed admiration of his heroes, for instance. </p><p></p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?470111-Open-Interpretation-Inspirational-Healing-Compromise&p=6727103&viewfull=1#post6727103" target="_blank">http://www.enworld.org/forum/showthread.php?470111-Open-Interpretation-Inspirational-Healing-Compromise&p=6727103&viewfull=1#post6727103</a></p><p></p><p>Repeated part of it in capsule form...</p><p></p><p>That's an issue any time you think that some sub-optimal meta-game choice is contrary to your 'RP purity' - 5e, at least, gives the DM the option of rewarding such self-sacrificing RP with Inspiration. It's not remotely unique to /other people playing/ the Warlord. If anything, it's endemic to the hobby, just something you have to find a balance with that works for you, personally, if you're going to game at all. </p><p></p><p>And, really, haven't you put yourself in a catch-22. If you 'RP too hard' and make sub-optimal choices too overtly, yes, you could be a fun-ruining jerk for your whole table. You proposed alternative is to eliminate choices entirely, and thus be a fun-ruining jerk to everyone. Not a great alternative.</p><p></p><p>So you're projecting your loathing of attitude you read into internet posts - a medium notorious for being terrible at conveying such attitudes - onto the Warlord, rather than considering the possibility that, just maybe, not everyone talking to you is being dismissive or pedantic, simply because they don't immediately agree with you.</p><p></p><p>There is always the alternate possibility that your opinions are just completely off base.</p><p></p><p>There is a difficult balancing act in discussing implementation. Before you can move on to discussing implementation, you have to accede to the idea of implementation, otherwise, all you get is a lot of defensiveness and resentment. </p><p></p><p>If your contribution to implementation ideas starts with obvious distaste for the class, for instance, your contributions are likely to be viewed as potential sabotage, especially if they directly undermine the class concept and/or would leave it mechanically non-viable.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6728235, member: 996"] Almost all what language? The description of the Leader role was quite specific. And there are any number of alternate character concepts that the same mechanics can handle quite nicely... ...and there's already ways to buck for nominal leader at chargen (like Noble) anyway? Surely this sounds familiar, this is ground we have already covered. Nope, since we had gone over alternate non-leader characters providing inspiration. The plucky side-kick who inspires with wide-eyed admiration of his heroes, for instance. [url]http://www.enworld.org/forum/showthread.php?470111-Open-Interpretation-Inspirational-Healing-Compromise&p=6727103&viewfull=1#post6727103[/url] Repeated part of it in capsule form... That's an issue any time you think that some sub-optimal meta-game choice is contrary to your 'RP purity' - 5e, at least, gives the DM the option of rewarding such self-sacrificing RP with Inspiration. It's not remotely unique to /other people playing/ the Warlord. If anything, it's endemic to the hobby, just something you have to find a balance with that works for you, personally, if you're going to game at all. And, really, haven't you put yourself in a catch-22. If you 'RP too hard' and make sub-optimal choices too overtly, yes, you could be a fun-ruining jerk for your whole table. You proposed alternative is to eliminate choices entirely, and thus be a fun-ruining jerk to everyone. Not a great alternative. So you're projecting your loathing of attitude you read into internet posts - a medium notorious for being terrible at conveying such attitudes - onto the Warlord, rather than considering the possibility that, just maybe, not everyone talking to you is being dismissive or pedantic, simply because they don't immediately agree with you. There is always the alternate possibility that your opinions are just completely off base. There is a difficult balancing act in discussing implementation. Before you can move on to discussing implementation, you have to accede to the idea of implementation, otherwise, all you get is a lot of defensiveness and resentment. If your contribution to implementation ideas starts with obvious distaste for the class, for instance, your contributions are likely to be viewed as potential sabotage, especially if they directly undermine the class concept and/or would leave it mechanically non-viable. [/QUOTE]
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