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What is a Warlord [No, really, I don't know.]
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<blockquote data-quote="pemerton" data-source="post: 6728447" data-attributes="member: 42582"><p>As I said, I think stripping out the .5 per level bonus was not very common. "Inherent bonuses" in lieu of magic items, on the other hand, was being implemented within hours of the 4e books being released - the maths is utterly trivial - and first appeared in print in the DMG2. (Ie well before Dark Sun.)</p><p></p><p>Stripping out the .5 per level from skills creates more complications, especially when it comes to adjudicating jumping in combat. But yes, it could be done.</p><p></p><p>The point of scaling in 4e is not mechanical progression. Mechanical progression is achieved via the power system (eg condition infliction steps up from slow and perhaps daze at low levels to domination and stun at Epic; utility abilities scale from invisibility to phasing and flying; etc). </p><p></p><p>The point of scaling in 4e is <em>story</em> progression: PCs start out tangling with kobolds and finish up tangling with Orcus.</p><p></p><p>(To the extent that kobolds are still part of default 4e Epic tier adventuring, they would be handled in combat via the swarm rules, or as an army to be defeated in a skill challenge.)</p><p></p><p>This sort of story progression is quite different from the story implications of bounded accuracy.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6728447, member: 42582"] As I said, I think stripping out the .5 per level bonus was not very common. "Inherent bonuses" in lieu of magic items, on the other hand, was being implemented within hours of the 4e books being released - the maths is utterly trivial - and first appeared in print in the DMG2. (Ie well before Dark Sun.) Stripping out the .5 per level from skills creates more complications, especially when it comes to adjudicating jumping in combat. But yes, it could be done. The point of scaling in 4e is not mechanical progression. Mechanical progression is achieved via the power system (eg condition infliction steps up from slow and perhaps daze at low levels to domination and stun at Epic; utility abilities scale from invisibility to phasing and flying; etc). The point of scaling in 4e is [I]story[/I] progression: PCs start out tangling with kobolds and finish up tangling with Orcus. (To the extent that kobolds are still part of default 4e Epic tier adventuring, they would be handled in combat via the swarm rules, or as an army to be defeated in a skill challenge.) This sort of story progression is quite different from the story implications of bounded accuracy. [/QUOTE]
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