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General Tabletop Discussion
*Dungeons & Dragons
What is a Warlord [No, really, I don't know.]
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<blockquote data-quote="Hussar" data-source="post: 6729210" data-attributes="member: 22779"><p>I want to run a campaign, using the 5e rules, which I like, in a specifically low(ish) magic world like Primeval Thule. I want The Black Company and Conan to be my inspirational reading for the campaign. Which means that if every group has a cleric/bard/paladin, then I'm not getting the feel that I want. Now, that's not to say that it's not close. Again, I've said in other threads, you can get about 60% of the Warlord with existing classes. But, none of them go all the way. Clerics get the healing but not the action granting. Bards get the buffing and healing, but, again, no action granting, which is part of a Warlord. Battlemasters get action granting, but it's limited and they don't get enough healing or buffing. </p><p></p><p>Take a Battlemaster, strip off some hit dice, give him medium armor profs, lose the fighter powers like second wind and action surge, add in a list of "tactical options" - perhaps using the BM's Superiority Dice as a base - and have the baseline Warlord grant the use of Hit Dice in combat and with bonuses out of combat, and some ability to negate conditions, and you're good to go.</p><p></p><p></p><p></p><p>I never said it was constant. I said that the game generally baselines there. If you are dealing with fairly typical stuff for your level, then your chances of success will be about 60%. Since dragons attacking low level PC's isn't a typical encounter, I'm not sure why you'd think it counters my point. That baseline of 60% is obviously going to vary from encounter to encounter, but, again because of bounded accuracy, you're rarely going to see situations where you always have a 100% chance of success. This was an issue in 3e where the die bonus simply over ran the actual d20 roll, particularly when dealing with skills. It wasn't that hard, at least by about 10th level, to have +15 or +20 to a skill, meaning that the die roll was, more or less, an afterthought for most actions. </p><p></p><p>With bounded accuracy, it's much more difficult (although not impossible) to get to that point. Which is why the game baselines to about a 60% success rate for most typical actions.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6729210, member: 22779"] I want to run a campaign, using the 5e rules, which I like, in a specifically low(ish) magic world like Primeval Thule. I want The Black Company and Conan to be my inspirational reading for the campaign. Which means that if every group has a cleric/bard/paladin, then I'm not getting the feel that I want. Now, that's not to say that it's not close. Again, I've said in other threads, you can get about 60% of the Warlord with existing classes. But, none of them go all the way. Clerics get the healing but not the action granting. Bards get the buffing and healing, but, again, no action granting, which is part of a Warlord. Battlemasters get action granting, but it's limited and they don't get enough healing or buffing. Take a Battlemaster, strip off some hit dice, give him medium armor profs, lose the fighter powers like second wind and action surge, add in a list of "tactical options" - perhaps using the BM's Superiority Dice as a base - and have the baseline Warlord grant the use of Hit Dice in combat and with bonuses out of combat, and some ability to negate conditions, and you're good to go. I never said it was constant. I said that the game generally baselines there. If you are dealing with fairly typical stuff for your level, then your chances of success will be about 60%. Since dragons attacking low level PC's isn't a typical encounter, I'm not sure why you'd think it counters my point. That baseline of 60% is obviously going to vary from encounter to encounter, but, again because of bounded accuracy, you're rarely going to see situations where you always have a 100% chance of success. This was an issue in 3e where the die bonus simply over ran the actual d20 roll, particularly when dealing with skills. It wasn't that hard, at least by about 10th level, to have +15 or +20 to a skill, meaning that the die roll was, more or less, an afterthought for most actions. With bounded accuracy, it's much more difficult (although not impossible) to get to that point. Which is why the game baselines to about a 60% success rate for most typical actions. [/QUOTE]
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What is a Warlord [No, really, I don't know.]
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