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General Tabletop Discussion
*Dungeons & Dragons
What is a Warlord [No, really, I don't know.]
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<blockquote data-quote="pemerton" data-source="post: 6729576" data-attributes="member: 42582"><p>This was addressed pretty well by [MENTION=6749563]JohnLynch[/MENTION]. The warlord is a non-magical character. Much like the rogue or fighter. The warlord is not a magician or miracle-worker.</p><p></p><p></p><p>Generally, I understand "reflavouring" meaning to change the flavour text but leave the mechanics intact.</p><p></p><p>This means that there are limits to reflavouring. You can't reflavour a fireball as a cold ball, for instance, because mechanically it delivers fire damage rather than ice damage.</p><p></p><p>In the case of the cleric, the bulk of the character's abilities are mechanically defined as spells: they have to be prepared (in spell slots), they have casting components, they are defeated by an anti-magic field, etc.</p><p></p><p>That is the obstacle to reflavouring the cleric as non-magical.</p><p></p><p>Conversely, nothing would stop anyone reflavouring a warlord as magical, because where using the spell mechanics is a sufficient condition for an ability in 5e being magical, it is not necessary. 5e uses a plethora of mechanics for representing supernatural ability (not just spells but all sorts of other class features like invocations, channel divinity, etc). Nothing about a 5e warlord's mechanics would get in the way of interpreting the abilities as supernatural.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6729576, member: 42582"] This was addressed pretty well by [MENTION=6749563]JohnLynch[/MENTION]. The warlord is a non-magical character. Much like the rogue or fighter. The warlord is not a magician or miracle-worker. Generally, I understand "reflavouring" meaning to change the flavour text but leave the mechanics intact. This means that there are limits to reflavouring. You can't reflavour a fireball as a cold ball, for instance, because mechanically it delivers fire damage rather than ice damage. In the case of the cleric, the bulk of the character's abilities are mechanically defined as spells: they have to be prepared (in spell slots), they have casting components, they are defeated by an anti-magic field, etc. That is the obstacle to reflavouring the cleric as non-magical. Conversely, nothing would stop anyone reflavouring a warlord as magical, because where using the spell mechanics is a sufficient condition for an ability in 5e being magical, it is not necessary. 5e uses a plethora of mechanics for representing supernatural ability (not just spells but all sorts of other class features like invocations, channel divinity, etc). Nothing about a 5e warlord's mechanics would get in the way of interpreting the abilities as supernatural. [/QUOTE]
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What is a Warlord [No, really, I don't know.]
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