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General Tabletop Discussion
*Dungeons & Dragons
What is a Warlord [No, really, I don't know.]
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<blockquote data-quote="Orlax" data-source="post: 6730034" data-attributes="member: 6801305"><p>I think something on a long rest is the closest we'd get to something like that. I hesitate to attach any kind of mechanic to downtime or anything like that because downtime is not a guarantee for every adventure. I'm getting a good view of the mechanics I want for my home brew and I think if like to roll something like this into it as well. My main focus is auras and commands. Non magical auras. More to just give bonuses for the commanding presence (like I said I'm taking whoever's idea the use my fighting style aura was), but I'm going to call the mechanical spade a spade here and now. Commands being the round to round action and movement granting. </p><p></p><p>Ballpark idea for this drilling/instructing on long rests. Possibly a 1 on 1 thing. If you spend a long rest working with a character they get an increased effect from a single command you might give them in combat. Make the commands have a base line function. For instance direct the strike gives out an attack. If you've trained with me and I direct the strike for you you get my int mod to damage. </p><p></p><p>I worry about the power on a mechanic like that because I basically want it to be a permanent buff to our interaction, or possibly have a duration set by the student's int or wisdom mid or something like that, possibly days per point of mod. Definitely think this is something for up level, possibly distinct to a subclass.</p></blockquote><p></p>
[QUOTE="Orlax, post: 6730034, member: 6801305"] I think something on a long rest is the closest we'd get to something like that. I hesitate to attach any kind of mechanic to downtime or anything like that because downtime is not a guarantee for every adventure. I'm getting a good view of the mechanics I want for my home brew and I think if like to roll something like this into it as well. My main focus is auras and commands. Non magical auras. More to just give bonuses for the commanding presence (like I said I'm taking whoever's idea the use my fighting style aura was), but I'm going to call the mechanical spade a spade here and now. Commands being the round to round action and movement granting. Ballpark idea for this drilling/instructing on long rests. Possibly a 1 on 1 thing. If you spend a long rest working with a character they get an increased effect from a single command you might give them in combat. Make the commands have a base line function. For instance direct the strike gives out an attack. If you've trained with me and I direct the strike for you you get my int mod to damage. I worry about the power on a mechanic like that because I basically want it to be a permanent buff to our interaction, or possibly have a duration set by the student's int or wisdom mid or something like that, possibly days per point of mod. Definitely think this is something for up level, possibly distinct to a subclass. [/QUOTE]
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What is a Warlord [No, really, I don't know.]
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