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What is a West Marches game?
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<blockquote data-quote="Ringtail" data-source="post: 9737728" data-attributes="member: 7015570"><p>Generally speaking, you don't end in the dungeon or wilderness, you end the session when you get back to town. If that means ending the session a little earlier or later than normal, oh well, but its up to the players to manage their time. </p><p></p><p>There's also plenty of house-rules for things like this, like you lose a certain amount of gold, lose items or even just die (extreme, but definitely forces players back to town!) You can of course just hand-waive it and say "Time to end, you all go back to town." I think some OSR games that attempt to recreate Old-School D&D have rules like these. </p><p></p><p>Its also worth noting that the idea of a West-Marches is usually focused on a smaller region, with a hub city or town, where players always return to that same town. The sort of globe-trotting narrative D&D experience isn't super compatible with a West Marches game. When Brennan and CR use the term "West Marches" I think they might be using it a bit more loosely, synonymous with "Open-Table." After all, narrative globe-trotting is CR's bread and butter. I'm curious to see exactly how C4's "West-Marches" looks.</p></blockquote><p></p>
[QUOTE="Ringtail, post: 9737728, member: 7015570"] Generally speaking, you don't end in the dungeon or wilderness, you end the session when you get back to town. If that means ending the session a little earlier or later than normal, oh well, but its up to the players to manage their time. There's also plenty of house-rules for things like this, like you lose a certain amount of gold, lose items or even just die (extreme, but definitely forces players back to town!) You can of course just hand-waive it and say "Time to end, you all go back to town." I think some OSR games that attempt to recreate Old-School D&D have rules like these. Its also worth noting that the idea of a West-Marches is usually focused on a smaller region, with a hub city or town, where players always return to that same town. The sort of globe-trotting narrative D&D experience isn't super compatible with a West Marches game. When Brennan and CR use the term "West Marches" I think they might be using it a bit more loosely, synonymous with "Open-Table." After all, narrative globe-trotting is CR's bread and butter. I'm curious to see exactly how C4's "West-Marches" looks. [/QUOTE]
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