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What is a Wound? An attempt to bridge the divide.
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<blockquote data-quote="Argyle King" data-source="post: 5941679" data-attributes="member: 58416"><p>I'm not so sure I agree with that. As far as I can tell, my D&D character functions exactly the same no matter if I have 1 HP or 100 HP. The bloodied condition in 4th Edition (and having things interact with that state) was an attempt at giving a little more meaning to HP loss. I'd personally be fine with adding more granularity there, but I know I'm in the minority when it comes to the D&D crowd.</p><p></p><p>I think part of the problem is that HP needs to be abstract in D&D because of the abstract and static nature of AC. When the enemy attacks me, I usually have no option other than to just stand there and wait to see if I'm hit or not hit. HP needs to be inflated because (I feel) D&D assumes you get hit.</p><p></p><p>In other systems, HP might mean something more tangible, but that is coupled with those systems not assuming you will get hit. I don't just stand there and hope the enemy misses. Instead, I can try to get out of the way with a dodge or raise my shield with a block or parry with my sword. I prefer that, but I'm well aware that "is not D&D" and it probably never will be.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5941679, member: 58416"] I'm not so sure I agree with that. As far as I can tell, my D&D character functions exactly the same no matter if I have 1 HP or 100 HP. The bloodied condition in 4th Edition (and having things interact with that state) was an attempt at giving a little more meaning to HP loss. I'd personally be fine with adding more granularity there, but I know I'm in the minority when it comes to the D&D crowd. I think part of the problem is that HP needs to be abstract in D&D because of the abstract and static nature of AC. When the enemy attacks me, I usually have no option other than to just stand there and wait to see if I'm hit or not hit. HP needs to be inflated because (I feel) D&D assumes you get hit. In other systems, HP might mean something more tangible, but that is coupled with those systems not assuming you will get hit. I don't just stand there and hope the enemy misses. Instead, I can try to get out of the way with a dodge or raise my shield with a block or parry with my sword. I prefer that, but I'm well aware that "is not D&D" and it probably never will be. [/QUOTE]
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What is a Wound? An attempt to bridge the divide.
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