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General Tabletop Discussion
*Pathfinder & Starfinder
What is a Wound? An attempt to bridge the divide.
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<blockquote data-quote="Herremann the Wise" data-source="post: 5941684" data-attributes="member: 11300"><p>I think defining a wound is best done by separating it from hit points; and then reflecting upon what one becomes in relation to the other. Hit points are all the things that stop you from being wounded. A wound is the result of what happens when the hit points don't work (a critical hit bypassing or just plain running out of hit points).</p><p></p><p>Therefore a wound is not the bumps, scrapes and bruises, or the physical wearing down of a character. It thus becomes an injury that <em>should </em>penalize a character in some way. The severity of this penalty should be in relation to the severity of the wound. It may be as slight as a momentary penalty until the end of the character's turn or round. It may be as severe as disadvantage to every roll and no strength, dexterity or constitution checks until the wound is "healed".</p><p></p><p>The crucial part here is that despite being wounded, the character can still regain and use hit points (although a fatigued character might have their hit points capped at half; and an exhausted character have their hit points capped at a quarter). A wound does not have to incapacitate a character (and certainly does not need to push them to unconsciousness). The important thing is that physical wounds are treated completely separate to hit points. That way, wounds can be healed through natural, mundane and magical means at a rate comfortable for the group. Hit points however are left to be restored as rapidly as the group desires.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5941684, member: 11300"] I think defining a wound is best done by separating it from hit points; and then reflecting upon what one becomes in relation to the other. Hit points are all the things that stop you from being wounded. A wound is the result of what happens when the hit points don't work (a critical hit bypassing or just plain running out of hit points). Therefore a wound is not the bumps, scrapes and bruises, or the physical wearing down of a character. It thus becomes an injury that [I]should [/I]penalize a character in some way. The severity of this penalty should be in relation to the severity of the wound. It may be as slight as a momentary penalty until the end of the character's turn or round. It may be as severe as disadvantage to every roll and no strength, dexterity or constitution checks until the wound is "healed". The crucial part here is that despite being wounded, the character can still regain and use hit points (although a fatigued character might have their hit points capped at half; and an exhausted character have their hit points capped at a quarter). A wound does not have to incapacitate a character (and certainly does not need to push them to unconsciousness). The important thing is that physical wounds are treated completely separate to hit points. That way, wounds can be healed through natural, mundane and magical means at a rate comfortable for the group. Hit points however are left to be restored as rapidly as the group desires. Best Regards Herremann the Wise [/QUOTE]
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What is a Wound? An attempt to bridge the divide.
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