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General Tabletop Discussion
*Pathfinder & Starfinder
What is a Wound? An attempt to bridge the divide.
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<blockquote data-quote="Hussar" data-source="post: 5941979" data-attributes="member: 22779"><p>Totally agree with this.</p><p></p><p>Where I tend to disagree is when perfectly reasonable work arounds are proposed and rejected, simply because they don't baseline to a particular viewpoint. 1 day healing as a baseline is more flexible. It's much easier to simply slow it down, since, for most players, it doesn't really matter - it's going to be one day whether by rules or by spending healing resources. If we baseline a much slower healing rate, the only way to get a faster healing rate is to introduce a higher baseline of magic. Which has all sorts of knock on effects for campaign design. This was largely the default in 3e and earlier editions.</p><p></p><p>I'm just trying to see if the base problem is simply trying to use HP for something that another system might be better at tackling. I do honestly believe that wounds are better modeled with the disease track. It opens up all sorts of interesting goodies when you decouple wounds from hit points. Since the link was always tenuous to begin with, I'm not seeing what's being lost.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5941979, member: 22779"] Totally agree with this. Where I tend to disagree is when perfectly reasonable work arounds are proposed and rejected, simply because they don't baseline to a particular viewpoint. 1 day healing as a baseline is more flexible. It's much easier to simply slow it down, since, for most players, it doesn't really matter - it's going to be one day whether by rules or by spending healing resources. If we baseline a much slower healing rate, the only way to get a faster healing rate is to introduce a higher baseline of magic. Which has all sorts of knock on effects for campaign design. This was largely the default in 3e and earlier editions. I'm just trying to see if the base problem is simply trying to use HP for something that another system might be better at tackling. I do honestly believe that wounds are better modeled with the disease track. It opens up all sorts of interesting goodies when you decouple wounds from hit points. Since the link was always tenuous to begin with, I'm not seeing what's being lost. [/QUOTE]
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What is a Wound? An attempt to bridge the divide.
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