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*Pathfinder & Starfinder
What is a Wound? An attempt to bridge the divide.
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<blockquote data-quote="HeinorNY" data-source="post: 5942009" data-attributes="member: 16178"><p>A wound is a wound, in the game as it is in RL.</p><p></p><p>Hit Points don't represent wounds, they represent the amount of hits your character can take and keep standing.</p><p></p><p>When your character is hit, he is hit. Being hit means taking damage. It is always a physical hit (or a mental hit in the case of some magical attack). There may be blood, or bruises or just scratches. A hit always causes some type of wound.</p><p></p><p>The loss of hit points is caused by hits, that cause wounds, but it is not the wound itself. The loss of HPs represents the effects of the hit, or wound, on the character's capacity to keep standing and fighting. </p><p></p><p>When these effects reach a critical point, 0 HP, the character can't stand and fight anymore.</p><p>The effects can be blood loss, pain, weariness, stress, loss of morale and even fear. The effects can be physical or mental. </p><p></p><p>When the character cancels these effects by any means, he regains some of his Hit Points and his capacity to keep standing and functioning BUT just because the effects are gone, or supressed, it doesn't mean that the wounds that caused them are gone.</p><p></p><p>When a character rests a full day and recover many HPs, those sword cuts from the last encounter that caused the loss of HPs are not gone. They are still there, but they are stitched, burnt, and treated by any means the character has access to. The effect of the wounds are partially gone, but not the wounds themselves.</p><p></p><p>When a character regains some of his Hit Points by using any non-magical ability, the wounds that caused the loss of HPs are still there, but their effects don't matter anymore to the mechanical part of the game. When the Warlord says to his ally that everything is going to be okay, his ally can overcome the pain and the fear of that arrow to the knee, but the wound that caused the pain and fear is still there, it simply no longer affects the character.</p><p></p><p>Hit Points can also represent luck, but losing HPs doesn't mean you traded some of your luck for not being hit. A hit is always a hit. Having some luck as HP means that your hits, or wounds, are never as bad as the next guy's (because you have more HPs for being lucky), but a hit is always a hit. So a magical, or non-magical, ability that increases your luck could easily be represented by giving you some extra HP.</p></blockquote><p></p>
[QUOTE="HeinorNY, post: 5942009, member: 16178"] A wound is a wound, in the game as it is in RL. Hit Points don't represent wounds, they represent the amount of hits your character can take and keep standing. When your character is hit, he is hit. Being hit means taking damage. It is always a physical hit (or a mental hit in the case of some magical attack). There may be blood, or bruises or just scratches. A hit always causes some type of wound. The loss of hit points is caused by hits, that cause wounds, but it is not the wound itself. The loss of HPs represents the effects of the hit, or wound, on the character's capacity to keep standing and fighting. When these effects reach a critical point, 0 HP, the character can't stand and fight anymore. The effects can be blood loss, pain, weariness, stress, loss of morale and even fear. The effects can be physical or mental. When the character cancels these effects by any means, he regains some of his Hit Points and his capacity to keep standing and functioning BUT just because the effects are gone, or supressed, it doesn't mean that the wounds that caused them are gone. When a character rests a full day and recover many HPs, those sword cuts from the last encounter that caused the loss of HPs are not gone. They are still there, but they are stitched, burnt, and treated by any means the character has access to. The effect of the wounds are partially gone, but not the wounds themselves. When a character regains some of his Hit Points by using any non-magical ability, the wounds that caused the loss of HPs are still there, but their effects don't matter anymore to the mechanical part of the game. When the Warlord says to his ally that everything is going to be okay, his ally can overcome the pain and the fear of that arrow to the knee, but the wound that caused the pain and fear is still there, it simply no longer affects the character. Hit Points can also represent luck, but losing HPs doesn't mean you traded some of your luck for not being hit. A hit is always a hit. Having some luck as HP means that your hits, or wounds, are never as bad as the next guy's (because you have more HPs for being lucky), but a hit is always a hit. So a magical, or non-magical, ability that increases your luck could easily be represented by giving you some extra HP. [/QUOTE]
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