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General Tabletop Discussion
*Pathfinder & Starfinder
What is a Wound? An attempt to bridge the divide.
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<blockquote data-quote="Varigg" data-source="post: 5942192" data-attributes="member: 53677"><p>I was actually thinking of trying to add Fate's consequences as a wound system. HP would just represent resolve, stamina and battle luck. As long as you have HP you are fine. If an attack would take you below 0, you would take a consequence instead. 5 points for minor, 10 points moderate, 15 serious, 20 critical. You have one slot for each, if you have to take another consequence and the slot is already taken, you have to take the next higher one. Minor would cause a -1 to your checks, moderate another -1 plus long lasting damage, serious another -1 plus loss of function in some body part , critical - your pretty much dead unless stabilized. Of course healing would have to be adapted, i.e. healing spells would remove consequences, why abilities and actions like second wind would be stamina recoveries and affect HP. Short rests would also restore HP completely (1 per minute). You could expand this and for instance have backstab attacks cause consequences direcly, to enable silent take outs.</p></blockquote><p></p>
[QUOTE="Varigg, post: 5942192, member: 53677"] I was actually thinking of trying to add Fate's consequences as a wound system. HP would just represent resolve, stamina and battle luck. As long as you have HP you are fine. If an attack would take you below 0, you would take a consequence instead. 5 points for minor, 10 points moderate, 15 serious, 20 critical. You have one slot for each, if you have to take another consequence and the slot is already taken, you have to take the next higher one. Minor would cause a -1 to your checks, moderate another -1 plus long lasting damage, serious another -1 plus loss of function in some body part , critical - your pretty much dead unless stabilized. Of course healing would have to be adapted, i.e. healing spells would remove consequences, why abilities and actions like second wind would be stamina recoveries and affect HP. Short rests would also restore HP completely (1 per minute). You could expand this and for instance have backstab attacks cause consequences direcly, to enable silent take outs. [/QUOTE]
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What is a Wound? An attempt to bridge the divide.
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