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*Pathfinder & Starfinder
What is a Wound? An attempt to bridge the divide.
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<blockquote data-quote="I'm A Banana" data-source="post: 5942330" data-attributes="member: 2067"><p>Related to my above post (and perhaps clarifying it a little):</p><p></p><p>Anything that can do HP damage can kill you.</p><p></p><p>So anything that heals HP damage needs to be able to actively remove things that can kill you. </p><p></p><p>That is, if a hit with a sword deals HP damage, it can kill you. And if an effect heals HP damage, it can mend sword wounds. Permanently. You get those points back, after all. </p><p></p><p>This looks at the debate in a slightly different light: anything that heals HP is an effect that undoes something potentially fatal. Even if everything but your last 1 HP is all luck and plot points, if a shout from a warlord heals HP it does undo the wound that drops you from 1 hp to 0. You don't just ignore it, you don't just power through it, it effectively <em>never happened</em>. </p><p></p><p>If HP damage can kill you, then HP healing can undo fatal things. </p><p></p><p>It's possible to design a game without these assumptions, but D&D definitely has them, and if you want to keep HP as they have been, you need to make sure that (1) nothing is dealing HP damage that is not in some way deadly (forex, cat scratches), and (2) anything that is healing HP is something that can heal potentially fatal injury (forex, magic, guts, regeneration, etc).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5942330, member: 2067"] Related to my above post (and perhaps clarifying it a little): Anything that can do HP damage can kill you. So anything that heals HP damage needs to be able to actively remove things that can kill you. That is, if a hit with a sword deals HP damage, it can kill you. And if an effect heals HP damage, it can mend sword wounds. Permanently. You get those points back, after all. This looks at the debate in a slightly different light: anything that heals HP is an effect that undoes something potentially fatal. Even if everything but your last 1 HP is all luck and plot points, if a shout from a warlord heals HP it does undo the wound that drops you from 1 hp to 0. You don't just ignore it, you don't just power through it, it effectively [I]never happened[/I]. If HP damage can kill you, then HP healing can undo fatal things. It's possible to design a game without these assumptions, but D&D definitely has them, and if you want to keep HP as they have been, you need to make sure that (1) nothing is dealing HP damage that is not in some way deadly (forex, cat scratches), and (2) anything that is healing HP is something that can heal potentially fatal injury (forex, magic, guts, regeneration, etc). [/QUOTE]
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What is a Wound? An attempt to bridge the divide.
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