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*Pathfinder & Starfinder
What is a Wound? An attempt to bridge the divide.
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<blockquote data-quote="Hussar" data-source="post: 5942497" data-attributes="member: 22779"><p>Well, 3 full damage hits will drop a 4e character, by and large, so, 4e already does this. 3e does as well. A monster which tags you three times for full damage is going to drop just about any PC - I'm presuming that the opponent is pretty close to CR=Level of the PC here.</p><p></p><p>You could scale either way. Either the monsters do more damage and PC's have more HP, or you scale back HP and scale back monster damage. So long as it's consistent, I think we're both happy. And, yeah, I can see 3 hits being a nice baseline to work from.</p><p></p><p>As far as changing terminology, meh, I don't think most people get that tripped up over it. A hit is something which reduces your hit points. Damage is the amount that your hit points are reduced by. Healing restores your HP, thus your ability to fight.</p><p></p><p>I think what should be done is simply state that HP are the measure of your ability to continue fighting. Wounds should be separate from that. That way we lose the vagueness which seems to be causing the issues. You get dropped to zero hp (or whatever threshold you want to use - bloodied, first hit, whatever) and you take a wound or a complication (depending on which system you want). But, wounding and HP loss are kept distinct.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5942497, member: 22779"] Well, 3 full damage hits will drop a 4e character, by and large, so, 4e already does this. 3e does as well. A monster which tags you three times for full damage is going to drop just about any PC - I'm presuming that the opponent is pretty close to CR=Level of the PC here. You could scale either way. Either the monsters do more damage and PC's have more HP, or you scale back HP and scale back monster damage. So long as it's consistent, I think we're both happy. And, yeah, I can see 3 hits being a nice baseline to work from. As far as changing terminology, meh, I don't think most people get that tripped up over it. A hit is something which reduces your hit points. Damage is the amount that your hit points are reduced by. Healing restores your HP, thus your ability to fight. I think what should be done is simply state that HP are the measure of your ability to continue fighting. Wounds should be separate from that. That way we lose the vagueness which seems to be causing the issues. You get dropped to zero hp (or whatever threshold you want to use - bloodied, first hit, whatever) and you take a wound or a complication (depending on which system you want). But, wounding and HP loss are kept distinct. [/QUOTE]
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