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*Pathfinder & Starfinder
What is a Wound? An attempt to bridge the divide.
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<blockquote data-quote="Bedrockgames" data-source="post: 5943029" data-attributes="member: 85555"><p>Yes, and it work beautifully. I kind of do this in our bedrock products. No one likes doing damage the same way. Some people need there to be a baseline of about three hits before you die, some want every strike to be potentially lethal and some actually want a mix (lethal under the right conditions). We started with about three hits baseline, but presented two options to permit the other approaches. Over time they have all become defacto default where the group simply selects which one it prefers (a bit like how the different skil options were available in 2e). As time has gone on I have realized that allowing players an GMs to set this dial for their own group is the best way to go, they are smart enough to know what works for them (and if they try a dial that ends up not working they can always switch). In future products, these will all be presented as equal options (and as I said even with the "optional" tag, they have become three alternate defaults to select from. I would totally be onboard for something like this with Next.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5943029, member: 85555"] Yes, and it work beautifully. I kind of do this in our bedrock products. No one likes doing damage the same way. Some people need there to be a baseline of about three hits before you die, some want every strike to be potentially lethal and some actually want a mix (lethal under the right conditions). We started with about three hits baseline, but presented two options to permit the other approaches. Over time they have all become defacto default where the group simply selects which one it prefers (a bit like how the different skil options were available in 2e). As time has gone on I have realized that allowing players an GMs to set this dial for their own group is the best way to go, they are smart enough to know what works for them (and if they try a dial that ends up not working they can always switch). In future products, these will all be presented as equal options (and as I said even with the "optional" tag, they have become three alternate defaults to select from. I would totally be onboard for something like this with Next. [/QUOTE]
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What is a Wound? An attempt to bridge the divide.
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