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General Tabletop Discussion
*Pathfinder & Starfinder
What is a Wound? An attempt to bridge the divide.
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<blockquote data-quote="Dragoslav" data-source="post: 5944737" data-attributes="member: 6690267"><p>I haven't seen anyone bring this up yet.</p><p></p><p>What do you do with psychic damage? How does psychic damage play into all of this?</p><p></p><p>Mechanically, psychic damage works just like any other type of damage, but it doesn't make any sense. Psychic damage takes you to 0 HP, you fall on the ground and start bleeding out the same way as if a sword goes through your gut. </p><p></p><p>It certainly doesn't work with the HP as physical damage assumption. If you take only psychic damage in a battle and go unconscious, why do have to wait the same amount of time for natural healing of wounds? Not all psychic damage is brutal mental invasion by mind flayers; a lot of psychic attacks are fear-based or just something like "You feel really crappy about yourself. Take 1d6 psychic damage." It shouldn't be able to kill you, but it can.</p><p></p><p>So what, we eliminate anything that does psychic damage? Psychic damage can't be lethal? </p><p></p><p>You could say, "Maybe you need a week to recover from the depression or the unspeakable nightmares that gave you the psychic damage." But then you're acknowledging that HP isn't necessarily physical damage, and that resting/healing doesn't necessarily involve the mending of wounds but also the recovery of morale or fighting spirit.</p><p></p><p>And I haven't even touched on the lunacy of healing psychic damage with a "cure light wounds" or healing potion.</p><p></p><p>You have to completely rework the HP mechanics to get psychic damage to make sense. But why bother? Here's all we need for the core: A successful attack reduces your HP. Healing makes you recover it. All of the blank spaces in between can be filled by one of several options available from day one.</p></blockquote><p></p>
[QUOTE="Dragoslav, post: 5944737, member: 6690267"] I haven't seen anyone bring this up yet. What do you do with psychic damage? How does psychic damage play into all of this? Mechanically, psychic damage works just like any other type of damage, but it doesn't make any sense. Psychic damage takes you to 0 HP, you fall on the ground and start bleeding out the same way as if a sword goes through your gut. It certainly doesn't work with the HP as physical damage assumption. If you take only psychic damage in a battle and go unconscious, why do have to wait the same amount of time for natural healing of wounds? Not all psychic damage is brutal mental invasion by mind flayers; a lot of psychic attacks are fear-based or just something like "You feel really crappy about yourself. Take 1d6 psychic damage." It shouldn't be able to kill you, but it can. So what, we eliminate anything that does psychic damage? Psychic damage can't be lethal? You could say, "Maybe you need a week to recover from the depression or the unspeakable nightmares that gave you the psychic damage." But then you're acknowledging that HP isn't necessarily physical damage, and that resting/healing doesn't necessarily involve the mending of wounds but also the recovery of morale or fighting spirit. And I haven't even touched on the lunacy of healing psychic damage with a "cure light wounds" or healing potion. You have to completely rework the HP mechanics to get psychic damage to make sense. But why bother? Here's all we need for the core: A successful attack reduces your HP. Healing makes you recover it. All of the blank spaces in between can be filled by one of several options available from day one. [/QUOTE]
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