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*Pathfinder & Starfinder
What is a Wound? An attempt to bridge the divide.
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<blockquote data-quote="JRRNeiklot" data-source="post: 5945402" data-attributes="member: 717"><p>Your dm must be a pushover. It happens all the time. Why are you stopping because one or two pcs are low on hp? If you still have 3 or 4 guys in good shape, you move forward, only stopping when necessary. A pc or two whining when they are hurt when the rest of te party is fine, well, they won't be pcs long. Or at least party members. My group would tell them to suck it up.</p><p></p><p></p><p></p><p></p><p>The keep assumes you clear out a cave or two and return to the Keep. In that instance, a day or three might not matter much. But it's a simple matter to reset and move most traps. Or set a few new ones. The second foray in might not catch the cave dwellers as unprepared. At any rate, that's much different than finding a little used cave or secret room few know of and camping for a day. There are No wandering monsters in the keep, for one thing.</p><p></p><p>I've played in a ton of groups over the years, and every group has been the same. Spend a night, heal what you can, the next day you move on. I don't think that style of play is so rare.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 5945402, member: 717"] Your dm must be a pushover. It happens all the time. Why are you stopping because one or two pcs are low on hp? If you still have 3 or 4 guys in good shape, you move forward, only stopping when necessary. A pc or two whining when they are hurt when the rest of te party is fine, well, they won't be pcs long. Or at least party members. My group would tell them to suck it up. The keep assumes you clear out a cave or two and return to the Keep. In that instance, a day or three might not matter much. But it's a simple matter to reset and move most traps. Or set a few new ones. The second foray in might not catch the cave dwellers as unprepared. At any rate, that's much different than finding a little used cave or secret room few know of and camping for a day. There are No wandering monsters in the keep, for one thing. I've played in a ton of groups over the years, and every group has been the same. Spend a night, heal what you can, the next day you move on. I don't think that style of play is so rare. [/QUOTE]
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