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General Tabletop Discussion
*Pathfinder & Starfinder
What is a Wound? An attempt to bridge the divide.
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<blockquote data-quote="Hussar" data-source="post: 5945755" data-attributes="member: 22779"><p>There is a large amount of space between "a couple of PC's are very low on HP (and maybe everyone has taken some damage)" and "Every PC keeps going until all PC's are at exactly ONE Hp". I've already shown that the MAXIMUM healing time for your example is 9 days. That's the absolute longest that group will take to heal. Most of the time, as you say, you heal each day and carry on.</p><p></p><p>It helps, I suppose, to play editions where monsters are so much easier and combat much less lethal too.</p><p></p><p></p><p></p><p></p><p>But, you're still missing the point. The module doesn't radically change if you spend 1 day healing or 3. It's pretty hard to move a pit trap. Sure, they might reset traps or whatnot, but, again, it's not a radical change to the adventure. Thus, either method of healing will not necessitate different adventure designs.</p><p></p><p></p><p></p><p>Nope. It's exactly the way we played too. Only thing is, when you spend the night and heal what you can, by and large, that brings you back considerably. Depends on the edition. By 3rd, that generally brought you back to full, but that was necessary because the monsters could kill you in one round through straight damage. 1e it isn't so important because the monsters (barring save or die which ignore HP anyway) cannot kill you very quickly. It takes three, possibly four hits to kill PC's when your creatures are only doing 3-5 points of damage per hit, typically.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5945755, member: 22779"] There is a large amount of space between "a couple of PC's are very low on HP (and maybe everyone has taken some damage)" and "Every PC keeps going until all PC's are at exactly ONE Hp". I've already shown that the MAXIMUM healing time for your example is 9 days. That's the absolute longest that group will take to heal. Most of the time, as you say, you heal each day and carry on. It helps, I suppose, to play editions where monsters are so much easier and combat much less lethal too. But, you're still missing the point. The module doesn't radically change if you spend 1 day healing or 3. It's pretty hard to move a pit trap. Sure, they might reset traps or whatnot, but, again, it's not a radical change to the adventure. Thus, either method of healing will not necessitate different adventure designs. Nope. It's exactly the way we played too. Only thing is, when you spend the night and heal what you can, by and large, that brings you back considerably. Depends on the edition. By 3rd, that generally brought you back to full, but that was necessary because the monsters could kill you in one round through straight damage. 1e it isn't so important because the monsters (barring save or die which ignore HP anyway) cannot kill you very quickly. It takes three, possibly four hits to kill PC's when your creatures are only doing 3-5 points of damage per hit, typically. [/QUOTE]
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