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What is adversarial DMing?
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<blockquote data-quote="Desdichado" data-source="post: 8398571" data-attributes="member: 2205"><p>I recognize that my EXTREMELY strong feelings on this regard are unusual, so I don't try to harp on it too much. I'm a very strong believer in the ideas of GM sovereignty and player sovereignty. Building the characters that you want to is one of the hard and fast rules of player sovereignty that I have, and if I GM is going to "punish" them by not bringing a game that works for the players that he has, as opposed to some platonic ideal of a party, then to me that's adversarial and passive-aggressive.</p><p></p><p>Of course, I also have EXTREMELY strong feelings with regards to pre-prepared games. In reality, if a party creates a party of all wizards or something, then they OBVIOUSLY shouldn't be doing standard dungeon-crawling, and that shouldn't be assumed to be what the game is about. It's the GM's job to recognize that and adjust his game accordingly. Otherwise, he's messing up one of the cardinal rules of good GMing, which is that he needs to read the group and present a game that's fun for them, not some game that has nothing to do with the group.</p><p></p><p>But I don't want to derail your thread to talk too much about what is clearly little more than a personal affectation of mine, since I recognize that I've never really seen anyone else talk about this, or even very many people agree with it when I state it.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 8398571, member: 2205"] I recognize that my EXTREMELY strong feelings on this regard are unusual, so I don't try to harp on it too much. I'm a very strong believer in the ideas of GM sovereignty and player sovereignty. Building the characters that you want to is one of the hard and fast rules of player sovereignty that I have, and if I GM is going to "punish" them by not bringing a game that works for the players that he has, as opposed to some platonic ideal of a party, then to me that's adversarial and passive-aggressive. Of course, I also have EXTREMELY strong feelings with regards to pre-prepared games. In reality, if a party creates a party of all wizards or something, then they OBVIOUSLY shouldn't be doing standard dungeon-crawling, and that shouldn't be assumed to be what the game is about. It's the GM's job to recognize that and adjust his game accordingly. Otherwise, he's messing up one of the cardinal rules of good GMing, which is that he needs to read the group and present a game that's fun for them, not some game that has nothing to do with the group. But I don't want to derail your thread to talk too much about what is clearly little more than a personal affectation of mine, since I recognize that I've never really seen anyone else talk about this, or even very many people agree with it when I state it. [/QUOTE]
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What is adversarial DMing?
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