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What is adversarial DMing?
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<blockquote data-quote="Mort" data-source="post: 8398959" data-attributes="member: 762"><p>I think the key here is the players' perception of the situation. </p><p></p><p>If the players only see that everything sucks all the time, no matter what they do <em>they never get any clue as to why </em> and think there is nothing they can do about it, things will always just be that way, that's just the campaign? That's a problem and, frankly, the players are justified in feeling annoyed /unhappy. </p><p></p><p>If the players see that everything sucks, but not only are they slowly doing something about it, but they start seeing that it's an artificial fixable issue and it's telegraphed that their actions could help solve it? Then, still sucks or not, they see progress and are likely to be much more satisfied about it. </p><p></p><p>That's also the difference on whether this is adversarial or not. Never impart any information on the true issue and everything always sucks, they players have no clue why? IMO - adversarial and unfun. Everything sucks, but the players can and do make inroads as to why and see ways to change it (even if they ultimately might not succeed)? Likely non - adversarial and likely more fun for the players.</p></blockquote><p></p>
[QUOTE="Mort, post: 8398959, member: 762"] I think the key here is the players' perception of the situation. If the players only see that everything sucks all the time, no matter what they do [I]they never get any clue as to why [/I] and think there is nothing they can do about it, things will always just be that way, that's just the campaign? That's a problem and, frankly, the players are justified in feeling annoyed /unhappy. If the players see that everything sucks, but not only are they slowly doing something about it, but they start seeing that it's an artificial fixable issue and it's telegraphed that their actions could help solve it? Then, still sucks or not, they see progress and are likely to be much more satisfied about it. That's also the difference on whether this is adversarial or not. Never impart any information on the true issue and everything always sucks, they players have no clue why? IMO - adversarial and unfun. Everything sucks, but the players can and do make inroads as to why and see ways to change it (even if they ultimately might not succeed)? Likely non - adversarial and likely more fun for the players. [/QUOTE]
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What is adversarial DMing?
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