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General Tabletop Discussion
*Dungeons & Dragons
What is adversarial DMing?
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<blockquote data-quote="tetrasodium" data-source="post: 8399834" data-attributes="member: 93670"><p>in most ttrpgs & d&d players don't usually have a level of system & narrative control needed to be "adversarial" players as the adversarial term is used for adversarial GMs/DMs. That's not to say that players can't be problematic in their own ways so much as that they get other terms like</p><p>[spoiler="but not limited to"]</p><ul> <li data-xf-list-type="ul">murderhobo</li> <li data-xf-list-type="ul">chaotic stupid</li> <li data-xf-list-type="ul">Lawful Anal</li> <li data-xf-list-type="ul"><em>That</em> guy</li> <li data-xf-list-type="ul">One of <em>those</em> roleplayers</li> <li data-xf-list-type="ul">spotlight hog</li> <li data-xf-list-type="ul">metagamer</li> <li data-xf-list-type="ul">powergamer</li> <li data-xf-list-type="ul">derailer</li> <li data-xf-list-type="ul">novelist</li> <li data-xf-list-type="ul">joker</li> <li data-xf-list-type="ul">problem player</li> <li data-xf-list-type="ul">etc</li> </ul><p>[/spoiler]</p><p>That's not to say that those are all prima facie problematic players if the moniker fits at all, just that taken to an extreme they tend to cross a line somewhere. Take the power gamer as an example, played right it doesn't matter if bob has an array of nuclear warheads in his back pocket if he pretty much only brings them out when things seem to be going sideways in order to pull the group out of what looks like an expected death spiraling trainwreck when things have gone wrong. If instead bob is orders of magnitude beyond the group average & pulling out those warheads on a regular basis in ways that make the rest of the group look/feel inadequate that's a completely different story.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8399834, member: 93670"] in most ttrpgs & d&d players don't usually have a level of system & narrative control needed to be "adversarial" players as the adversarial term is used for adversarial GMs/DMs. That's not to say that players can't be problematic in their own ways so much as that they get other terms like [spoiler="but not limited to"] [LIST] [*]murderhobo [*]chaotic stupid [*]Lawful Anal [*][I]That[/I] guy [*]One of [I]those[/I] roleplayers [*]spotlight hog [*]metagamer [*]powergamer [*]derailer [*]novelist [*]joker [*]problem player [*]etc [/LIST] [/spoiler] That's not to say that those are all prima facie problematic players if the moniker fits at all, just that taken to an extreme they tend to cross a line somewhere. Take the power gamer as an example, played right it doesn't matter if bob has an array of nuclear warheads in his back pocket if he pretty much only brings them out when things seem to be going sideways in order to pull the group out of what looks like an expected death spiraling trainwreck when things have gone wrong. If instead bob is orders of magnitude beyond the group average & pulling out those warheads on a regular basis in ways that make the rest of the group look/feel inadequate that's a completely different story. [/QUOTE]
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What is adversarial DMing?
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