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What is an elegant system?
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<blockquote data-quote="innerdude" data-source="post: 5984613" data-attributes="member: 85870"><p>To me elegance is much of what has already been discussed (streamlined, providing multiple viable resolutions with the fewest options, being "predictable" in expected workings), but there's also a hard to quantify element in RPG "elegance" where the "thing" matches the expectations in play. Meaning, the rules describe the system as working a certain way, and I'll be darned if it doesn't actually PLAY that way. </p><p></p><p>For example: Umbran's of the opinion that most of the 3.x D&D heritage is pretty much the same---but I find Fantasy Craft FAR more "elegant" than anything else in the 3.x line, despite being slightly more complex than even Pathfinder. The reason for it is that each rules decision / point of access <em>does what it sets out to do</em>, which adds to the "Predictability" factor. </p><p></p><p>Elegance most definitely encompasses the idea that when you read what a mechanic does on the page, you're naturally able to intuit how it will work in play.</p></blockquote><p></p>
[QUOTE="innerdude, post: 5984613, member: 85870"] To me elegance is much of what has already been discussed (streamlined, providing multiple viable resolutions with the fewest options, being "predictable" in expected workings), but there's also a hard to quantify element in RPG "elegance" where the "thing" matches the expectations in play. Meaning, the rules describe the system as working a certain way, and I'll be darned if it doesn't actually PLAY that way. For example: Umbran's of the opinion that most of the 3.x D&D heritage is pretty much the same---but I find Fantasy Craft FAR more "elegant" than anything else in the 3.x line, despite being slightly more complex than even Pathfinder. The reason for it is that each rules decision / point of access [I]does what it sets out to do[/I], which adds to the "Predictability" factor. Elegance most definitely encompasses the idea that when you read what a mechanic does on the page, you're naturally able to intuit how it will work in play. [/QUOTE]
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