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What is an Elemental Weird?
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<blockquote data-quote="antman120" data-source="post: 2661143" data-attributes="member: 37558"><p>Here is Stats For Water Wierd</p><p></p><p><u>HD</u> 15d8+45 (112 hp)</p><p><u>Initiative </u> +6</p><p><u>Speed</u> 30ft burrow 30ft</p><p><u>AC </u> 15 t- 11 ff-13</p><p><u>Attacks</u> Slam +15/+10/+5 melee</p><p><u>Damage</u> 2d6+7</p><p><u>Face/reach</u> 5ft by5ft/ 10ft</p><p><u>S attacks </u> Drench, Elemental Command, Spells</p><p><u>S qualities</u> DR20/+2, elemental traits, prescience, regeneration 10, SR 25, water mastery, water pool</p><p><u>Saves</u> Fort +14 Ref +9 Will +11</p><p><u>Abilities</u> Str 21 Dex 14 Con 17 Int 20 Wis 23 Cha 22</p><p><u>Skills</u> Concentration +10, Diplomacy +17, Intimidate +15, Knowledge (any three) +12, Listen +8, Scry +14, Sense Motive +13, Spot +8, Swim +13</p><p><u>Feats</u> Alertness, dodge, Enpower Spell, Great Fortitude, Improved Initiative, Lightning Reflexes, Maximize Spell.</p><p><u>Climate/ Terrain </u> Any land or underground, or appropriate element</p><p><u>Organazation</u> Solitary, Pair, or Charm (3-4)</p><p><u>CR </u> 12</p><p><u>Treasure</u> Double Standard</p><p><u>Alingnment </u> Usually neutral</p><p><u>Advancement</u> 16-30 HD (large) 31-45 HD (huge)</p><p></p><p><u>Elemental Pool</u> Each wierd dwells in a large pool (20 feet across and 40 feet deep) filled with the purest form of the element. The pool can be situated on walls, floors, or cielings, or in a greater body of the wierds element. The pool contains a portal to the wierds home plain.</p><p><u>Priesciense </u> At will a wierd can duplicate any of these divination spells analyze dweomer, clairaudience/ clairvoyance, contact other plane, detect thoughts, disern location, find the path, foresight, greater scrying, legend lore, locate creature, locate object, tongues, true seeing, vision. Caster level 18 sve DC 16+ spell level.</p><p><u>Spells</u> arcane & divine as 18th-level sorcerer. (spells known 9/5/5/4/4/4/3/3/2/1; spells per day 6/8/8/7/7/7/7/6/5/3 save DC 16+ spell level</p><p>Elemental Command command any elemental within 100ft (will save DC 23)</p><p></p><p>A water wierd appears as a female humanoid made of water. There feet never leave thier pool.</p><p></p><p>It's basically a really smart water elemental <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="antman120, post: 2661143, member: 37558"] Here is Stats For Water Wierd [U]HD[/U] 15d8+45 (112 hp) [U]Initiative [/U] +6 [U]Speed[/U] 30ft burrow 30ft [U]AC [/U] 15 t- 11 ff-13 [U]Attacks[/U] Slam +15/+10/+5 melee [U]Damage[/U] 2d6+7 [U]Face/reach[/U] 5ft by5ft/ 10ft [U]S attacks [/U] Drench, Elemental Command, Spells [U]S qualities[/U] DR20/+2, elemental traits, prescience, regeneration 10, SR 25, water mastery, water pool [U]Saves[/U] Fort +14 Ref +9 Will +11 [U]Abilities[/U] Str 21 Dex 14 Con 17 Int 20 Wis 23 Cha 22 [U]Skills[/U] Concentration +10, Diplomacy +17, Intimidate +15, Knowledge (any three) +12, Listen +8, Scry +14, Sense Motive +13, Spot +8, Swim +13 [U]Feats[/U] Alertness, dodge, Enpower Spell, Great Fortitude, Improved Initiative, Lightning Reflexes, Maximize Spell. [U]Climate/ Terrain [/U] Any land or underground, or appropriate element [U]Organazation[/U] Solitary, Pair, or Charm (3-4) [U]CR [/U] 12 [U]Treasure[/U] Double Standard [U]Alingnment [/U] Usually neutral [U]Advancement[/U] 16-30 HD (large) 31-45 HD (huge) [U]Elemental Pool[/U] Each wierd dwells in a large pool (20 feet across and 40 feet deep) filled with the purest form of the element. The pool can be situated on walls, floors, or cielings, or in a greater body of the wierds element. The pool contains a portal to the wierds home plain. [U]Priesciense [/U] At will a wierd can duplicate any of these divination spells analyze dweomer, clairaudience/ clairvoyance, contact other plane, detect thoughts, disern location, find the path, foresight, greater scrying, legend lore, locate creature, locate object, tongues, true seeing, vision. Caster level 18 sve DC 16+ spell level. [U]Spells[/U] arcane & divine as 18th-level sorcerer. (spells known 9/5/5/4/4/4/3/3/2/1; spells per day 6/8/8/7/7/7/7/6/5/3 save DC 16+ spell level Elemental Command command any elemental within 100ft (will save DC 23) A water wierd appears as a female humanoid made of water. There feet never leave thier pool. It's basically a really smart water elemental :D [/QUOTE]
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