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What Is an Experience Point Worth?
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<blockquote data-quote="Blue" data-source="post: 7724194" data-attributes="member: 20564"><p>To me, classes are mere mechanical constructs. They inform the setting by providing features that will affect the setting, but they are not part of it. In-game, there is no Fighter - the class. These is "fighter", a word that can be used to describe people, like that NPC gardsman, or that PC (regardless of his class), etc.</p><p></p><p>With classes and all of the paraphenalia that hang off it not an in-game item, neither can be levels nor XP. To be sure, there are some people more experienced than others. But that grizzled knight can be more experienced than your Fighter even though XP isn't used to describe them.</p><p></p><p>But even if I build an NPC (or all NPCs liek in 3.x edition) using classes, that's just a mechanical shorthand of balance, not something in-game. Can an NPC possess a class is a backwards question. Classes aren't something that one can possess, and more than one can possess the equation f=ma (force=mass times acceleration) even though physics applies to your body. Can an NPC be described by a class mechancially out of game? Sure, but they don't have to.</p><p></p><p>The "0 for this campaign" is interesting. I've seen games where players kept favorite characters and brought them, full of XP and items, into another DM's campaign. And I've seen players rebuild favorite characters in new campaigns (and even different systems) to play again, starting from the beginning. I've also seen newly created charactrers, both with 0 XP and starting above that.</p></blockquote><p></p>
[QUOTE="Blue, post: 7724194, member: 20564"] To me, classes are mere mechanical constructs. They inform the setting by providing features that will affect the setting, but they are not part of it. In-game, there is no Fighter - the class. These is "fighter", a word that can be used to describe people, like that NPC gardsman, or that PC (regardless of his class), etc. With classes and all of the paraphenalia that hang off it not an in-game item, neither can be levels nor XP. To be sure, there are some people more experienced than others. But that grizzled knight can be more experienced than your Fighter even though XP isn't used to describe them. But even if I build an NPC (or all NPCs liek in 3.x edition) using classes, that's just a mechanical shorthand of balance, not something in-game. Can an NPC possess a class is a backwards question. Classes aren't something that one can possess, and more than one can possess the equation f=ma (force=mass times acceleration) even though physics applies to your body. Can an NPC be described by a class mechancially out of game? Sure, but they don't have to. The "0 for this campaign" is interesting. I've seen games where players kept favorite characters and brought them, full of XP and items, into another DM's campaign. And I've seen players rebuild favorite characters in new campaigns (and even different systems) to play again, starting from the beginning. I've also seen newly created charactrers, both with 0 XP and starting above that. [/QUOTE]
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