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What Is an Experience Point Worth?
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<blockquote data-quote="SMHWorlds" data-source="post: 7724219" data-attributes="member: 6853809"><p>Experience Points in the various D&D editions (and some other games and OSR games) is very much everything that has been discussed. It is pacing and it is a judge of experience and a way judge the relative power of a character. In my own head XP are the hand of fate and the currency of the classical hero rolled into one. </p><p></p><p>The player character is a practically unique individual whose pool of destiny and personal ambition allow them to grow and thrive in a world full of men and beasts that lead stagnant lives. Yes many NPCs are former adventures and some are current adventures but we meet them at a point (or several points) in time where their lives intersect with the lives of the PCs. As classical heroes (i.e. larger than life rock stars as opposed to "good guys") the PCs have this pool of experience to help them over come the tragedies and challenges of their lives. As mechanical as XP are they are the stuff of legends and fuel for the PCs' story to continue on. </p><p></p><p>One way to look at it is look at how a PC becomes an NPC when they become a lich or "turn evil" (depending on the campaign). They stop growing and stop being able to tap into that quality that makes them great. Greatness fuel might be one way to look at it.</p><p></p><p>But mechanically an XP is worth one moment of experience, one thought, or one moment of reflection on what has happened. So it takes roughly 300 of those moments to get to 2nd level from 1st. It would take 600 more, 900 total, to get to 3rd etc.. That is how I kind of look at it.</p></blockquote><p></p>
[QUOTE="SMHWorlds, post: 7724219, member: 6853809"] Experience Points in the various D&D editions (and some other games and OSR games) is very much everything that has been discussed. It is pacing and it is a judge of experience and a way judge the relative power of a character. In my own head XP are the hand of fate and the currency of the classical hero rolled into one. The player character is a practically unique individual whose pool of destiny and personal ambition allow them to grow and thrive in a world full of men and beasts that lead stagnant lives. Yes many NPCs are former adventures and some are current adventures but we meet them at a point (or several points) in time where their lives intersect with the lives of the PCs. As classical heroes (i.e. larger than life rock stars as opposed to "good guys") the PCs have this pool of experience to help them over come the tragedies and challenges of their lives. As mechanical as XP are they are the stuff of legends and fuel for the PCs' story to continue on. One way to look at it is look at how a PC becomes an NPC when they become a lich or "turn evil" (depending on the campaign). They stop growing and stop being able to tap into that quality that makes them great. Greatness fuel might be one way to look at it. But mechanically an XP is worth one moment of experience, one thought, or one moment of reflection on what has happened. So it takes roughly 300 of those moments to get to 2nd level from 1st. It would take 600 more, 900 total, to get to 3rd etc.. That is how I kind of look at it. [/QUOTE]
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