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What Is an Experience Point Worth?
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<blockquote data-quote="Lanefan" data-source="post: 7724313" data-attributes="member: 29398"><p>These questions tie together neatly. Yes, anyone can earn xp. The type of activities done to earn said xp is going to determine what class you become. And what qualifies you for the class* is the earning of said xp - in other words, one goes hand in hand with the other.</p><p></p><p>* - in games with things like stat requirements to be in a class, you need those too.</p><p></p><p>Misinterpretation. The henches default to half xp because it's assumed they're only contributing half as much to proceedings as a full party member. Whether that assumption is correct or not is wide open for debate, but that's the rationale. No xp "disappear" anywhere.</p><p> </p><p>A better justification would have been that as everyone else is starting at 0 xp then so will you, in the interests of fairness etc.</p><p> </p><p>Xp exist within a campaign as a measure of character advancement and improvement. If multiple campaigns are linked in other ways e.g. two or more DMs have decided their worlds share a common universe, then xp become portable across those campaigns along with the characters. But if someone comes to me and says "I'll play in your game, I've got this character from Bob's game I can run" my response will be something like "Who's Bob? I don't know anything about his game - does it even use the same system as mine? How about you roll up something new using this game's system, just like everyone else is doing. You can always use the same name, characterization, and so forth from your previous version if you like, just not its mechanics and-or levels." </p><p></p><p>I certainly think NPCs can have classes and levels just like PCs...if not, where are the replacement PCs going to come from when the current lot get killed? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Which I personally think is a bad idea Xp are, as I said above, a measure of character advancement - a reward, if you will. They are earned by the characters on an individual basis, based on what said characters do or don't do in the game. They are also earned in a similar manner by NPCs when said NPCs do things that merit such, though obviously not tracked nearly as closely as PC xp are.</p><p></p><p>And notice I keep saying xp are a character reward. They are not intended as a player reward, nor as a player punishment. I shudder when I hear or read about DMs who give xp to a character when its player brings snacks to the game or does up an elaborate backstory, and I also shudder every time I hear or read about DMs who don't give xp to a character for a session's worth of adventuring with the party just because its player didn't make it to the game.</p><p></p><p>I also really disliked the 3e idea of using xp as currency. Intentionally erasing some of your memories in order to create a magic item just doesn't make any sense at all. That said, I've no problem with the malicious erasure of some of a character's memories and theft of a bit of its soul that was old-school level loss.</p><p></p><p>I don't know where to start with this. Who says that a character who turns evil stops earning xp? (and who says it has to become an NPC?) What's to stop a lich from continuing to slowly gain xp and levels over the years? It's not like it won't have the time... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"has anyone ever come up with a workable mechanic for how level-based skills and abilities (and xp?) erode after a character has been retired for a long time"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7724313, member: 29398"] These questions tie together neatly. Yes, anyone can earn xp. The type of activities done to earn said xp is going to determine what class you become. And what qualifies you for the class* is the earning of said xp - in other words, one goes hand in hand with the other. * - in games with things like stat requirements to be in a class, you need those too. Misinterpretation. The henches default to half xp because it's assumed they're only contributing half as much to proceedings as a full party member. Whether that assumption is correct or not is wide open for debate, but that's the rationale. No xp "disappear" anywhere. A better justification would have been that as everyone else is starting at 0 xp then so will you, in the interests of fairness etc. Xp exist within a campaign as a measure of character advancement and improvement. If multiple campaigns are linked in other ways e.g. two or more DMs have decided their worlds share a common universe, then xp become portable across those campaigns along with the characters. But if someone comes to me and says "I'll play in your game, I've got this character from Bob's game I can run" my response will be something like "Who's Bob? I don't know anything about his game - does it even use the same system as mine? How about you roll up something new using this game's system, just like everyone else is doing. You can always use the same name, characterization, and so forth from your previous version if you like, just not its mechanics and-or levels." I certainly think NPCs can have classes and levels just like PCs...if not, where are the replacement PCs going to come from when the current lot get killed? :) Which I personally think is a bad idea Xp are, as I said above, a measure of character advancement - a reward, if you will. They are earned by the characters on an individual basis, based on what said characters do or don't do in the game. They are also earned in a similar manner by NPCs when said NPCs do things that merit such, though obviously not tracked nearly as closely as PC xp are. And notice I keep saying xp are a character reward. They are not intended as a player reward, nor as a player punishment. I shudder when I hear or read about DMs who give xp to a character when its player brings snacks to the game or does up an elaborate backstory, and I also shudder every time I hear or read about DMs who don't give xp to a character for a session's worth of adventuring with the party just because its player didn't make it to the game. I also really disliked the 3e idea of using xp as currency. Intentionally erasing some of your memories in order to create a magic item just doesn't make any sense at all. That said, I've no problem with the malicious erasure of some of a character's memories and theft of a bit of its soul that was old-school level loss. I don't know where to start with this. Who says that a character who turns evil stops earning xp? (and who says it has to become an NPC?) What's to stop a lich from continuing to slowly gain xp and levels over the years? It's not like it won't have the time... :) Lan-"has anyone ever come up with a workable mechanic for how level-based skills and abilities (and xp?) erode after a character has been retired for a long time"-efan [/QUOTE]
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