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What Is an Experience Point Worth?
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<blockquote data-quote="pemerton" data-source="post: 7731646" data-attributes="member: 42582"><p>Except that, by default at least, it is accrued only by fighting.</p><p></p><p>RQ's character advancement system does a passable job of modelling experience in the literal sense; XP not so much. As is so often the case in 2nd ed AD&D and 3E, a Gygaxian mechanic is retained while severed from the logic that underpinned it in classic D&D; and then, after the event, an implausible simulationist rationale is layered over the top of it.</p><p></p><p>Just off the top of my head: Expedition to the Demonweb Pits is a 3E adventure module that begins with a few-page description of an encounter which the GM is told to run in more-or-less the following fashion: "[GM to players in their capacity as the PCs] 'As you walk along the road, a group of drow materialise and attack you!'"</p><p></p><p>If that's not framing the PCs into an encounter, I don't know what it is.</p><p></p><p>I'm not bothering to dig out my copy of the 3E DMG, but I found the following on pp 4-6 of the 3.5 DMG (ie in the introduction, and on the first two pages of ch 1 under the heading "What is a DM?"):</p><p></p><p style="margin-left: 20px">The DM defines the game. . . . [Y]ou control the pacing, and the types of adventures and encounters . . . Your primary role in the game is to present adventures in which the other players can roleplay their characters. . . While all the players are responsible for contributing to the game, the onus must ultimately fall upon the DM to keep the game moving . . . </p><p></p><p>I think the author of that text thought that the GM has the ability to frame the PCs (and, thereby, their players) into encounters.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7731646, member: 42582"] Except that, by default at least, it is accrued only by fighting. RQ's character advancement system does a passable job of modelling experience in the literal sense; XP not so much. As is so often the case in 2nd ed AD&D and 3E, a Gygaxian mechanic is retained while severed from the logic that underpinned it in classic D&D; and then, after the event, an implausible simulationist rationale is layered over the top of it. Just off the top of my head: Expedition to the Demonweb Pits is a 3E adventure module that begins with a few-page description of an encounter which the GM is told to run in more-or-less the following fashion: "[GM to players in their capacity as the PCs] 'As you walk along the road, a group of drow materialise and attack you!'" If that's not framing the PCs into an encounter, I don't know what it is. I'm not bothering to dig out my copy of the 3E DMG, but I found the following on pp 4-6 of the 3.5 DMG (ie in the introduction, and on the first two pages of ch 1 under the heading "What is a DM?"): [indent]The DM defines the game. . . . [Y]ou control the pacing, and the types of adventures and encounters . . . Your primary role in the game is to present adventures in which the other players can roleplay their characters. . . While all the players are responsible for contributing to the game, the onus must ultimately fall upon the DM to keep the game moving . . . [/indent] I think the author of that text thought that the GM has the ability to frame the PCs (and, thereby, their players) into encounters. [/QUOTE]
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