Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7731685" data-attributes="member: 6775031"><p>I am aware of Gygax's intent, as silly and out-dated as it may be. It is simply the case that measuring success in terms of wealth acquired is as-reasonable of a metric as measuring in terms of monsters slain; both numbers correspond in a significant way to how well the PCs have accomplished their task, for a certain sub-set of tasks that we care about modeling. Gygax may not have cared about the model, but that doesn't make it invalid.</p><p>You could, and some editions will award the same amount of experience for befriending a monster as you would get from killing it. The idea, here, is that you learn through the process of overcoming obstacles. In either case, experience is still just experience (by the common definition).</p><p></p><p>Given that the reaction tables and charm spells provide for a less-detailed interface than the combat rules, and only a few characters may end up participating in that - either the Bard uses Diplomacy, or the Wizard casts Charm - this is likely to result in an unsatisfactory play experience for many. One benefit of using the combat metric is that every player can participate in combat.</p><p>If a hybsil magically appears because they sense an elf with the PC flag, then that's contrived framing and only a bad DM would ever do that. What it sounds like is that the hybsil is there regardless, and it is in a position where it would approach an elf when it sees one, which makes it a case of a world-building. Good DMs build worlds where interesting things are likely to happen.</p><p>I haven't mentioned why the dungeon exists, or why the party would want to go there. Obviously, there must be logical reasons for these, or else the entire game would be pointless. The party needs to weigh their motivations against what they can determine of the dungeon, in order to decide whether they want to enter and how they want to approach it.</p><p></p><p>One common mistake of bad DMs is that the PCs don't have sufficient motivation to enter a dungeon; or they have some motivation, but it's contrived rather than arising naturally from the setting and the characters.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7731685, member: 6775031"] I am aware of Gygax's intent, as silly and out-dated as it may be. It is simply the case that measuring success in terms of wealth acquired is as-reasonable of a metric as measuring in terms of monsters slain; both numbers correspond in a significant way to how well the PCs have accomplished their task, for a certain sub-set of tasks that we care about modeling. Gygax may not have cared about the model, but that doesn't make it invalid. You could, and some editions will award the same amount of experience for befriending a monster as you would get from killing it. The idea, here, is that you learn through the process of overcoming obstacles. In either case, experience is still just experience (by the common definition). Given that the reaction tables and charm spells provide for a less-detailed interface than the combat rules, and only a few characters may end up participating in that - either the Bard uses Diplomacy, or the Wizard casts Charm - this is likely to result in an unsatisfactory play experience for many. One benefit of using the combat metric is that every player can participate in combat. If a hybsil magically appears because they sense an elf with the PC flag, then that's contrived framing and only a bad DM would ever do that. What it sounds like is that the hybsil is there regardless, and it is in a position where it would approach an elf when it sees one, which makes it a case of a world-building. Good DMs build worlds where interesting things are likely to happen. I haven't mentioned why the dungeon exists, or why the party would want to go there. Obviously, there must be logical reasons for these, or else the entire game would be pointless. The party needs to weigh their motivations against what they can determine of the dungeon, in order to decide whether they want to enter and how they want to approach it. One common mistake of bad DMs is that the PCs don't have sufficient motivation to enter a dungeon; or they have some motivation, but it's contrived rather than arising naturally from the setting and the characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
Top