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What Is an Experience Point Worth?
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<blockquote data-quote="Lanefan" data-source="post: 7731708" data-attributes="member: 29398"><p>If you mean it's framing the PCs into the encounter with the hybsil, then true; but the party retain the option of ignoring it and moving on. The example from earlier, where drow just appear around the PCs and attack, is worse: the party have no choice but to engage, and no real choice* in what for that engagement will take: they have to fight.</p><p></p><p>* - well, they could always choose to surrender, I suppose.</p><p></p><p>There's a difference between hooks, where a DM drops things in to the game to see if anyone bites but the PCs can always say no or ignore them; and framing, where something happens and the PCs are unable to ignore it or just say no.</p><p></p><p>Realistically, the PCs know the dungeon is there because they sought information about possible options for adventuring and in response the DM dropped a hook in form of a rumour or legend or map or whatever. Why would you assume nobody told them about it or asked them to deal with it?</p><p></p><p>And maybe the world has tried acting on it before. The DM's hook could easily include "a group went up there last summer and never came back", both as a nod to continuity and a warning that this place might be just a little risky.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7731708, member: 29398"] If you mean it's framing the PCs into the encounter with the hybsil, then true; but the party retain the option of ignoring it and moving on. The example from earlier, where drow just appear around the PCs and attack, is worse: the party have no choice but to engage, and no real choice* in what for that engagement will take: they have to fight. * - well, they could always choose to surrender, I suppose. There's a difference between hooks, where a DM drops things in to the game to see if anyone bites but the PCs can always say no or ignore them; and framing, where something happens and the PCs are unable to ignore it or just say no. Realistically, the PCs know the dungeon is there because they sought information about possible options for adventuring and in response the DM dropped a hook in form of a rumour or legend or map or whatever. Why would you assume nobody told them about it or asked them to deal with it? And maybe the world has tried acting on it before. The DM's hook could easily include "a group went up there last summer and never came back", both as a nod to continuity and a warning that this place might be just a little risky. Lanefan [/QUOTE]
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