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What Is an Experience Point Worth?
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<blockquote data-quote="Lanefan" data-source="post: 7731799" data-attributes="member: 29398"><p>How is the party's reaction to the old man's proposal (the six options - yes, no, haggle, etc.) in any way pre-authored by the DM?</p><p></p><p>When they start making decisions based on what they've learned. In the case of "what adventure will we take on?" (Yeti, beholder parts, etc., including none-of-the-above if nothing appeals) their influence will soon be obvious, as its their choice(s) that'll determine which story gets played out.</p><p></p><p>It's like a smorgasbord - there's a selection of dishes on the table (adventure hooks). After walking up to the table and checking them out (party gathers information) the diners (party) choose one or two to feast on. The rest get put in the fridge for later, or maybe fed to the cat.</p><p></p><p>What you're advocating is that the diners be instead allowed to go into the kitchen and produce their own dish...in which case what's the point of hiring a cook?</p><p></p><p>Assuming, of course, each option points to an independent and linear adventure path, rather than to just a single adventure that may or may not lead to anything further. You're also assuming the DM is even looking any further ahead than the next adventure...which ain't always the case. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7731799, member: 29398"] How is the party's reaction to the old man's proposal (the six options - yes, no, haggle, etc.) in any way pre-authored by the DM? When they start making decisions based on what they've learned. In the case of "what adventure will we take on?" (Yeti, beholder parts, etc., including none-of-the-above if nothing appeals) their influence will soon be obvious, as its their choice(s) that'll determine which story gets played out. It's like a smorgasbord - there's a selection of dishes on the table (adventure hooks). After walking up to the table and checking them out (party gathers information) the diners (party) choose one or two to feast on. The rest get put in the fridge for later, or maybe fed to the cat. What you're advocating is that the diners be instead allowed to go into the kitchen and produce their own dish...in which case what's the point of hiring a cook? Assuming, of course, each option points to an independent and linear adventure path, rather than to just a single adventure that may or may not lead to anything further. You're also assuming the DM is even looking any further ahead than the next adventure...which ain't always the case. :) [/QUOTE]
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