Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7731916" data-attributes="member: 6696971"><p>Few comments on the "contrived" component of conversation that @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6775031" target="_blank">Saelorn</a></u></strong></em>:</p><p></p><p>1) D&D and all TTRPGs have a premise (sometimes multiple), themes, and tropes.</p><p></p><p>2) D&D and all TTRPGs have machinery/procedures by which (a) the game is expected to be facilitated and (b) the fiction is meant to be generated and interfaced with by physical players who are not able to actually interact with/inhabit the imaginary space which the participants are to share.</p><p></p><p>Given 1 and 2 above, I'm left wondering how is that D&D specifically, and TTRPGs generally, are going to be anything but overburdened by contrivance? </p><p></p><p>1 contracts the creative space such that it focuses it on very specific things to the exclusion of other things.</p><p></p><p>2 makes a game of imagination capable of being played at all (while still being called a game) and enables the distillation of and interaction with 1.</p><p></p><p>The only way I see to remove or significantly mitigate the "contrivance-based" nature of TTRPGing is to broaden, vanillia-ize, or dilute a game's premise (which you buy into to play at all!), themes, and tropes such that it is barely recognizable as a thing...and then have super generic rules that don't perpetuate much of anything. </p><p></p><p>I'm thinking:</p><p></p><p>"Lets play a game!"</p><p></p><p>"Ok, what kind of game?"</p><p></p><p>"A game where you do stuff!"</p><p></p><p>"What kind of stuff?"</p><p></p><p>"Stuff that happens!"</p><p></p><p>"Ummmm...ok, what is the game about?"</p><p></p><p>"Whatever!"</p><p></p><p>"Ummmm...how do we make stuff happen in this game about whatever?"</p><p></p><p>"You tell me what you want to do and I'll just tell you what happens...maybe if you give me candy better stuff will happen?"</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7731916, member: 6696971"] Few comments on the "contrived" component of conversation that @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6775031"]Saelorn[/URL][/U][/B][/I]: 1) D&D and all TTRPGs have a premise (sometimes multiple), themes, and tropes. 2) D&D and all TTRPGs have machinery/procedures by which (a) the game is expected to be facilitated and (b) the fiction is meant to be generated and interfaced with by physical players who are not able to actually interact with/inhabit the imaginary space which the participants are to share. Given 1 and 2 above, I'm left wondering how is that D&D specifically, and TTRPGs generally, are going to be anything but overburdened by contrivance? 1 contracts the creative space such that it focuses it on very specific things to the exclusion of other things. 2 makes a game of imagination capable of being played at all (while still being called a game) and enables the distillation of and interaction with 1. The only way I see to remove or significantly mitigate the "contrivance-based" nature of TTRPGing is to broaden, vanillia-ize, or dilute a game's premise (which you buy into to play at all!), themes, and tropes such that it is barely recognizable as a thing...and then have super generic rules that don't perpetuate much of anything. I'm thinking: "Lets play a game!" "Ok, what kind of game?" "A game where you do stuff!" "What kind of stuff?" "Stuff that happens!" "Ummmm...ok, what is the game about?" "Whatever!" "Ummmm...how do we make stuff happen in this game about whatever?" "You tell me what you want to do and I'll just tell you what happens...maybe if you give me candy better stuff will happen?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
Top