Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7731919" data-attributes="member: 42582"><p>I think the model that has emerged pretty clearly in [MENTION=6775031]Saelorn[/MENTION]'s most recent reply to me is:</p><p></p><p style="margin-left: 20px">the GM supplies all the theme and tropes, under the guise of "worldbuilding" (thus answering your point 1); and,</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">the players play PCs who respond to those themes and tropes without injecting any of their own (thus answering your point 2).</p><p></p><p>I use the word "injecting" deliberately - the player can build an elf paladin if s/he likes, but elfishness and paladinhood will become significant elements in play only if <em>the GM</em> - by dint of his/her "worldbuilding" - choose to make it so.</p><p></p><p>Well, it seems at [MENTION=6775031]Saelorn[/MENTION]'s table that "the stuff" is <em>something made salient by the D&D rulebooks</em> - so there'll be dungeons, but probably not family relationships - and the "whatever" is the GM's world, which the players will learn about as they go along. The burden is clearly on the players to just follow whatever cues the GM provides them with: so if the GM writes a story about rescuing captured elves, it's the players' job to write PCs who find rescuing captured elves a compelling thing. I don't know what happens at Saelorn's table if the players decide to have their PCs kidnap more elves on behalf of the "bad guys". (How do we even tell who are the "bad guys" without GM metagaming by just telling the players who they're meant to fight? I assume that's all taken for granted and implied via the alignment rules, the way the GM frames a patron encounter, etc.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7731919, member: 42582"] I think the model that has emerged pretty clearly in [MENTION=6775031]Saelorn[/MENTION]'s most recent reply to me is: [indent]the GM supplies all the theme and tropes, under the guise of "worldbuilding" (thus answering your point 1); and, the players play PCs who respond to those themes and tropes without injecting any of their own (thus answering your point 2).[/indent] I use the word "injecting" deliberately - the player can build an elf paladin if s/he likes, but elfishness and paladinhood will become significant elements in play only if [I]the GM[/I] - by dint of his/her "worldbuilding" - choose to make it so. Well, it seems at [MENTION=6775031]Saelorn[/MENTION]'s table that "the stuff" is [I]something made salient by the D&D rulebooks[/I] - so there'll be dungeons, but probably not family relationships - and the "whatever" is the GM's world, which the players will learn about as they go along. The burden is clearly on the players to just follow whatever cues the GM provides them with: so if the GM writes a story about rescuing captured elves, it's the players' job to write PCs who find rescuing captured elves a compelling thing. I don't know what happens at Saelorn's table if the players decide to have their PCs kidnap more elves on behalf of the "bad guys". (How do we even tell who are the "bad guys" without GM metagaming by just telling the players who they're meant to fight? I assume that's all taken for granted and implied via the alignment rules, the way the GM frames a patron encounter, etc.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
Top