Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Boots" data-source="post: 7731922" data-attributes="member: 92239"><p>Pulling this back to the original discussion and perhaps being a bit too literal in reply.</p><p></p><p>An experience point is an arbitrary amount of work given out to represent learning on the part of a character during an adventure.</p><p>How much it's worth has much to do with the individual DM. They're not worth as much if they're given out like candy, and they're worth a lot more if they're given out frugally. Same with any other currency that you use to buy something (levels)</p><p></p><p>The issue of value is strange though in a closed market where there's only one thing you can do with a currency. If all XP are used for is to benchmark how close you are to gaining a level, then there are better ways to go about level advancement. It's just another fiddly bit that doesn't need to be calculated. Just gain a level when you hit a milestone. (in a team game it doesn't matter who lifted more stuff if the whole team survived and achieved together level them all - if someone died and didn't go through the majority of things, level them later - miss a milestone).</p><p></p><p>In an open market where there are a few things to spend XP on, then it makes sense that there would be a increasingly rigid experience system. When you gain enough expeirence you gain a level. Maybe instead of that level you want a new relationship/contact that can affect the game. Maybe you want a magic item. There are many examples of this sort of thing if you look around and find other game systems that are less level based; however, there's plenty of ways to house rule things.</p><p></p><p>Being very literal - </p><p>At face value 1gp - 1xp - I'm pretty sure that's 1ed/2ed only.</p><p></p><p>Being more open to things I'd allow if the players wanted it unanimously. Table needs to be in agreeance and giving up a level. Additionally, it's wise to keep in mind that giving up a level early on (level 2 at 300XP) is much different than giving up a level later on (level 20 at 55000XP)</p><p></p><p>- Dumping a level for an equal amount of gold.</p><p>- Dumping a level for a level appropriate magic item</p><p>- Dumping a level for a level appropriate favor or contact - given that there needs to be an in game reason for such things - </p><p></p><p>Things I'm generally against would be dumping a level for a feat or a stat increase. That tends to be overpowered or cause odd rules issues later on. </p><p></p><p>Another thought that comes to me as I'm typing this is that a character's experience point total can be used to assign a sort of cosmic value to the character. As far as the powers that be are concerned, Cosimo the farmer who might have accrued 15XP over the course of his life by shooing off kobolds isn't as important to the grand scheme of things as Cosimo the Paladin at 165,000XP or Alexi the Ranger at 23000 XP.</p><p></p><p>So in a world where Cosimo bites it and True Resurrection isn't available, if Alexi wanted to drop his eighth level of experience once earned for the favor of resurrecting Cosimo (because they're brothers or something and there's good plot around it) I'd allow it, but Cosimo would come back at 11000XP (Level 5) and have a lot of role-playing ahead of him and enemies to hide from. </p><p></p><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7731922, member: 92239"] Pulling this back to the original discussion and perhaps being a bit too literal in reply. An experience point is an arbitrary amount of work given out to represent learning on the part of a character during an adventure. How much it's worth has much to do with the individual DM. They're not worth as much if they're given out like candy, and they're worth a lot more if they're given out frugally. Same with any other currency that you use to buy something (levels) The issue of value is strange though in a closed market where there's only one thing you can do with a currency. If all XP are used for is to benchmark how close you are to gaining a level, then there are better ways to go about level advancement. It's just another fiddly bit that doesn't need to be calculated. Just gain a level when you hit a milestone. (in a team game it doesn't matter who lifted more stuff if the whole team survived and achieved together level them all - if someone died and didn't go through the majority of things, level them later - miss a milestone). In an open market where there are a few things to spend XP on, then it makes sense that there would be a increasingly rigid experience system. When you gain enough expeirence you gain a level. Maybe instead of that level you want a new relationship/contact that can affect the game. Maybe you want a magic item. There are many examples of this sort of thing if you look around and find other game systems that are less level based; however, there's plenty of ways to house rule things. Being very literal - At face value 1gp - 1xp - I'm pretty sure that's 1ed/2ed only. Being more open to things I'd allow if the players wanted it unanimously. Table needs to be in agreeance and giving up a level. Additionally, it's wise to keep in mind that giving up a level early on (level 2 at 300XP) is much different than giving up a level later on (level 20 at 55000XP) - Dumping a level for an equal amount of gold. - Dumping a level for a level appropriate magic item - Dumping a level for a level appropriate favor or contact - given that there needs to be an in game reason for such things - Things I'm generally against would be dumping a level for a feat or a stat increase. That tends to be overpowered or cause odd rules issues later on. Another thought that comes to me as I'm typing this is that a character's experience point total can be used to assign a sort of cosmic value to the character. As far as the powers that be are concerned, Cosimo the farmer who might have accrued 15XP over the course of his life by shooing off kobolds isn't as important to the grand scheme of things as Cosimo the Paladin at 165,000XP or Alexi the Ranger at 23000 XP. So in a world where Cosimo bites it and True Resurrection isn't available, if Alexi wanted to drop his eighth level of experience once earned for the favor of resurrecting Cosimo (because they're brothers or something and there's good plot around it) I'd allow it, but Cosimo would come back at 11000XP (Level 5) and have a lot of role-playing ahead of him and enemies to hide from. Just some thoughts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
Top