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What Is an Experience Point Worth?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7731988" data-attributes="member: 6775031"><p>From a practical standpoint, creating a world requires a lot more work than creating a character, so the GM needs more time to do that and it would be impractical for the potential players to intervene at that stage. If you have a stable group in place <em>before</em> the DM starts creating the world, then there's absolutely nothing wrong with taking suggestions on what kind of world they want the game to be set in. If one of the players is tired of elves, then they could well reach a group consensus that the next game they play should take place in a world that doesn't have any elves, or where elves are extinct.</p><p></p><p>All of that is out-of-game stuff, though. It takes place before session one, or even before character creation. Meta-gaming isn't a consideration at this stage, because meta-gaming (by the common definition, rather than a technical definition) is only a meaningful term in regards to the actual <em>game</em> - how each character within the game world goes about the process of making their decisions. The main benefit of having the GM pre-establish the facts of the world instead of inventing everything as the story unfolds, aside from issues with consistency, is that it prevents the possibility of meta-gaming on their part. You never have to worry that the GM altered something to hurt you, or even to help you, if you know that it was written-in-stone before you ever got near it. (Failing that, you just need to trust that the GM isn't going to meta-game, which can be difficult in-the-moment when the GM needs to account for what everyone knows and doesn't know and compensate for their own anti-meta-game bias without over-compensating for it.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7731988, member: 6775031"] From a practical standpoint, creating a world requires a lot more work than creating a character, so the GM needs more time to do that and it would be impractical for the potential players to intervene at that stage. If you have a stable group in place [I]before[/I] the DM starts creating the world, then there's absolutely nothing wrong with taking suggestions on what kind of world they want the game to be set in. If one of the players is tired of elves, then they could well reach a group consensus that the next game they play should take place in a world that doesn't have any elves, or where elves are extinct. All of that is out-of-game stuff, though. It takes place before session one, or even before character creation. Meta-gaming isn't a consideration at this stage, because meta-gaming (by the common definition, rather than a technical definition) is only a meaningful term in regards to the actual [I]game[/I] - how each character within the game world goes about the process of making their decisions. The main benefit of having the GM pre-establish the facts of the world instead of inventing everything as the story unfolds, aside from issues with consistency, is that it prevents the possibility of meta-gaming on their part. You never have to worry that the GM altered something to hurt you, or even to help you, if you know that it was written-in-stone before you ever got near it. (Failing that, you just need to trust that the GM isn't going to meta-game, which can be difficult in-the-moment when the GM needs to account for what everyone knows and doesn't know and compensate for their own anti-meta-game bias without over-compensating for it.) [/QUOTE]
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