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What Is an Experience Point Worth?
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<blockquote data-quote="Kobold Boots" data-source="post: 7732044" data-attributes="member: 92239"><p>Not combative at all, we're just having a discussion. Appreciate the concern though.</p><p></p><p>After going through much of what you've written, what I'll say is this.</p><p></p><p>1. I don't think my stance on XP is really controversial. I'm not sold on the difference between Gygaxian experience and modern experience points in D&D. Reason why is simply that whatever Gary wanted something to be is much different from what it was actually used for in any given person's game. "Player skill" is correlated to experience points but in no way are xp in any way causal of player skill. Just my opinion.</p><p></p><p>2. Like the XP response above, I don't see any difference between a story milestone that provides an experience award or level up, and doing it when a party goes through a very linear dungeon crawl and makes it to the next level of the dungeon after clearing the previous. If you have a clear delineation point; you can use a milestone to level up. If the party takes a shortcut and moves to the next part of the story without doing sufficient work, they don't level.. then they TPK when they make it to the next area without the XP. GM call</p><p></p><p>3. Of course different systems achieve different things, I'll agree tactically with that statement. Strategically, the point of all XP systems is to advance within the framework of any given game. Making strategic changes to an XP system to suit your game isn't a bad thing.</p><p></p><p>Peace</p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7732044, member: 92239"] Not combative at all, we're just having a discussion. Appreciate the concern though. After going through much of what you've written, what I'll say is this. 1. I don't think my stance on XP is really controversial. I'm not sold on the difference between Gygaxian experience and modern experience points in D&D. Reason why is simply that whatever Gary wanted something to be is much different from what it was actually used for in any given person's game. "Player skill" is correlated to experience points but in no way are xp in any way causal of player skill. Just my opinion. 2. Like the XP response above, I don't see any difference between a story milestone that provides an experience award or level up, and doing it when a party goes through a very linear dungeon crawl and makes it to the next level of the dungeon after clearing the previous. If you have a clear delineation point; you can use a milestone to level up. If the party takes a shortcut and moves to the next part of the story without doing sufficient work, they don't level.. then they TPK when they make it to the next area without the XP. GM call 3. Of course different systems achieve different things, I'll agree tactically with that statement. Strategically, the point of all XP systems is to advance within the framework of any given game. Making strategic changes to an XP system to suit your game isn't a bad thing. Peace KB [/QUOTE]
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