Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7732196" data-attributes="member: 29398"><p>What I use isn't hard-and-fast; but there comes a point where I'll bypass hit points completely and either go to a straight save-or-die (on a made save you'll just take a boatload of damage and maybe still die) or straight to death if you'd clearly die even on a made save.</p><p></p><p>Hit points are great for simulating combat where their loss reflects you getting nicked, bruised, fatigued from parrying and dodging, and so forth until the real damage sets in at the end. But you can't dodge the planet, nor can you parry it - and hitting it at great speed will do far more than nick or bruise you (if you're not wearing decent armour a 100' fall onto flat concrete in the real world will likely spread parts of you over the nearby area; 50' onto a hard jagged surface ain't pretty either).</p><p></p><p>Same thing for jumping into red flowing lava and assuming your ring of fire resistance is going to save you. Sorry. The absolute best you can hope for is to die just slightly more slowly than if you didn't have the ring; with the difference being little enough that someone watching from the shore probably wouldn't notice it.</p><p></p><p>I'd say exactly the same thing - "that's what the dice are for" - but probably mean something completely different.</p><p></p><p>Yes - if you-as-DM haven't described today's weather yet, assuming the PCs are able to observe it, then if-when someone asks about it you pull out some dice and roll on the weather tables you in theory have handy; with the roll (or your narration) maybe modified for continuity by yesterday's weather. (if it was rainy and cool yesterday the odds are just a little higher than usual it'll also be rainy and cool today, to reflect that it might be a pattern settling in rather than a passing phase) But a player would never make this roll.</p><p></p><p>"There's some cloud, but it's not raining and there are patches of sunlight breaking through" tells me a lot as a player. It tells me that if I really need to avoid the sun I'd best stay on the shady side of the hills (though for clarity I'd ask you about windspeed and-or how fast the clouds are moving - if they're moving quickly that makes it much more likely I'll get caught in the open by an unexpected sunny break - and here I-as-DM would have the player roll for their success in avoiding the sun); it also tells me that if I need clouds in the sky for a spell or whatever e.g. <em>Call Lightning</em> I have them available, and also that the sun is visible enough that I can use it for navigation and-or timekeeping if I need to.</p><p></p><p>Lan-"being a life-long weather geek really has its uses in DMing"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7732196, member: 29398"] What I use isn't hard-and-fast; but there comes a point where I'll bypass hit points completely and either go to a straight save-or-die (on a made save you'll just take a boatload of damage and maybe still die) or straight to death if you'd clearly die even on a made save. Hit points are great for simulating combat where their loss reflects you getting nicked, bruised, fatigued from parrying and dodging, and so forth until the real damage sets in at the end. But you can't dodge the planet, nor can you parry it - and hitting it at great speed will do far more than nick or bruise you (if you're not wearing decent armour a 100' fall onto flat concrete in the real world will likely spread parts of you over the nearby area; 50' onto a hard jagged surface ain't pretty either). Same thing for jumping into red flowing lava and assuming your ring of fire resistance is going to save you. Sorry. The absolute best you can hope for is to die just slightly more slowly than if you didn't have the ring; with the difference being little enough that someone watching from the shore probably wouldn't notice it. I'd say exactly the same thing - "that's what the dice are for" - but probably mean something completely different. Yes - if you-as-DM haven't described today's weather yet, assuming the PCs are able to observe it, then if-when someone asks about it you pull out some dice and roll on the weather tables you in theory have handy; with the roll (or your narration) maybe modified for continuity by yesterday's weather. (if it was rainy and cool yesterday the odds are just a little higher than usual it'll also be rainy and cool today, to reflect that it might be a pattern settling in rather than a passing phase) But a player would never make this roll. "There's some cloud, but it's not raining and there are patches of sunlight breaking through" tells me a lot as a player. It tells me that if I really need to avoid the sun I'd best stay on the shady side of the hills (though for clarity I'd ask you about windspeed and-or how fast the clouds are moving - if they're moving quickly that makes it much more likely I'll get caught in the open by an unexpected sunny break - and here I-as-DM would have the player roll for their success in avoiding the sun); it also tells me that if I need clouds in the sky for a spell or whatever e.g. [I]Call Lightning[/I] I have them available, and also that the sun is visible enough that I can use it for navigation and-or timekeeping if I need to. Lan-"being a life-long weather geek really has its uses in DMing"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
Top