Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7732301" data-attributes="member: 6775031"><p>The state of the sky is an observable fact within the game world, which the characters can observe, and which the players can observe second-hand through descriptions from the GM. If the GM is doing their job, then the players will know whether there are clouds before they decide whether the character will attempt the plan.</p><p>Exactly. It only matters to the GM when it comes time to resolve the action. Before they decide to do the thing, the possibilities of how the environment might influence that thing are irrelevant to the GM.</p><p>The vast majority of the time, the player will ask you to describe the wall before they commit to the plan of climbing it. They won't even attempt to climb a wall if they don't think they have a chance to succeed, or if the consequences for failure seem especially dire. (If you describe that most of the wall is covered with razorthorns, or the wall is above a pit of acid while acid is also streaming down it in an irregular pattern.)</p><p></p><p>You must determine the nature of the wall <em>before</em> the attempt is made, or else the player is incapable of taking its nature into consideration before choosing to make the attempt. Your method violates the basic process of play, by describing the environment <em>after</em> adjudicating the resolution of uncertain actions.</p><p>I was assuming that you were playing an RPG, with role-players, who would rightfully kick you out of the game if they discovered you were cheating in such a malicious manner. If you aren't playing an RPG, with role-players, then you may not have to hide your true motive... but neither would that be relevant in any way to a discussion of role-playing games.</p><p>Both.</p><p>Yes, if the GM tailors the play experience to what the players think is interesting, then they can collaborate together to tell a story instead of role-playing at all. While true, it also has nothing to do with role-playing or role-playing games.</p><p>It can't possibly be a railroad if the GM doesn't plan for the actions of the PCs, or enforce them. Whatever the GM may expect the PCs to do, they will probably do something else, and thus the "story" will go in a different direction; which is why it's beneficial to <em>not</em> expect them to do anything in particular.</p><p></p><p>If you're afraid that the game might be boring, then that's something to address during setting creation. As long as the players have their characters, and the GM isn't going out of their way to mess with them, things generally turn out okay.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7732301, member: 6775031"] The state of the sky is an observable fact within the game world, which the characters can observe, and which the players can observe second-hand through descriptions from the GM. If the GM is doing their job, then the players will know whether there are clouds before they decide whether the character will attempt the plan. Exactly. It only matters to the GM when it comes time to resolve the action. Before they decide to do the thing, the possibilities of how the environment might influence that thing are irrelevant to the GM. The vast majority of the time, the player will ask you to describe the wall before they commit to the plan of climbing it. They won't even attempt to climb a wall if they don't think they have a chance to succeed, or if the consequences for failure seem especially dire. (If you describe that most of the wall is covered with razorthorns, or the wall is above a pit of acid while acid is also streaming down it in an irregular pattern.) You must determine the nature of the wall [I]before[/I] the attempt is made, or else the player is incapable of taking its nature into consideration before choosing to make the attempt. Your method violates the basic process of play, by describing the environment [I]after[/I] adjudicating the resolution of uncertain actions. I was assuming that you were playing an RPG, with role-players, who would rightfully kick you out of the game if they discovered you were cheating in such a malicious manner. If you aren't playing an RPG, with role-players, then you may not have to hide your true motive... but neither would that be relevant in any way to a discussion of role-playing games. Both. Yes, if the GM tailors the play experience to what the players think is interesting, then they can collaborate together to tell a story instead of role-playing at all. While true, it also has nothing to do with role-playing or role-playing games. It can't possibly be a railroad if the GM doesn't plan for the actions of the PCs, or enforce them. Whatever the GM may expect the PCs to do, they will probably do something else, and thus the "story" will go in a different direction; which is why it's beneficial to [I]not[/I] expect them to do anything in particular. If you're afraid that the game might be boring, then that's something to address during setting creation. As long as the players have their characters, and the GM isn't going out of their way to mess with them, things generally turn out okay. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
Top