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What Is an Experience Point Worth?
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<blockquote data-quote="Sadras" data-source="post: 7732315" data-attributes="member: 6688277"><p>I'm running two campaigns - </p><p>1) One started with a group of adventurers called the Company-4-Hire with 4-5 backstories of the origin of the characters into the Company but with each character having no immediate "adventure" to pursue. I as DM provided a few "jobs" which the characters accepted for monies. The campaign has reached a point where they are now following the Tyranny of Dragons storyline - which is mostly me tinkering with published modules, players involvement in the story has very much ended.</p><p></p><p>2) This group of adventurers is made up predominantly of hin (halflings) and is based in the Five Shires and Karameikos. The players came up with the idea of an organisation kidnapping persons for the slave-trade - and the party have lost family and friends this way. The party plans to pursue this organisation and hopefully rescue their loved ones and exact much vengeance on all those involved in the slave trade. That is all the players' ideas - and they have added how the party was formed.</p><p>I used the Iron Ring as the slave trade organisation and added a cultist organisation who was the buyer of the slaves and they're now running a modified B10.</p><p></p><p>In both instances the story and ideas are now being led by me, with various paths and side-quests they may pursue.</p><p>In the first campaign, one of the player's background 'inherited' a piece of metal that could fashion into a weapon. I have secretly made this to be 1 section of the Rod of Seven Parts which will eventually be explored. </p><p>Session 0 and the background material influences me as DM - but once the game starts it is the DM who fashions the rest of the world. Like you said <em>my take up of their "hooks"</em>.</p><p></p><p><strong>HOWEVER</strong> what I do allow is the player to write additional exposition on their character, as long as it ties up with everything written/realised previously. I then as DM can obviously use some of that (and do if possible) in the ongoing story. Again, I'm not bound to though, but I also cannot dismiss it as invalid either.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7732315, member: 6688277"] I'm running two campaigns - 1) One started with a group of adventurers called the Company-4-Hire with 4-5 backstories of the origin of the characters into the Company but with each character having no immediate "adventure" to pursue. I as DM provided a few "jobs" which the characters accepted for monies. The campaign has reached a point where they are now following the Tyranny of Dragons storyline - which is mostly me tinkering with published modules, players involvement in the story has very much ended. 2) This group of adventurers is made up predominantly of hin (halflings) and is based in the Five Shires and Karameikos. The players came up with the idea of an organisation kidnapping persons for the slave-trade - and the party have lost family and friends this way. The party plans to pursue this organisation and hopefully rescue their loved ones and exact much vengeance on all those involved in the slave trade. That is all the players' ideas - and they have added how the party was formed. I used the Iron Ring as the slave trade organisation and added a cultist organisation who was the buyer of the slaves and they're now running a modified B10. In both instances the story and ideas are now being led by me, with various paths and side-quests they may pursue. In the first campaign, one of the player's background 'inherited' a piece of metal that could fashion into a weapon. I have secretly made this to be 1 section of the Rod of Seven Parts which will eventually be explored. Session 0 and the background material influences me as DM - but once the game starts it is the DM who fashions the rest of the world. Like you said [I]my take up of their "hooks"[/I]. [B]HOWEVER[/B] what I do allow is the player to write additional exposition on their character, as long as it ties up with everything written/realised previously. I then as DM can obviously use some of that (and do if possible) in the ongoing story. Again, I'm not bound to though, but I also cannot dismiss it as invalid either. [/QUOTE]
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