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What Is an Experience Point Worth?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7732354" data-attributes="member: 6775031"><p>I didn't say they had to figure it all out ahead of time, but they could figure out any detail they felt like, if they really wanted to. The only time-constraint is that they must know every detail <em>before</em> it becomes relevant, and the only content-constraint is that they can't use out-of-game knowledge to determine that detail.</p><p></p><p>If someone casts a powerful divination spell and contacts the god of mountains, because they want to know exactly how tall a particular mountain is, then you need to answer that question. Likewise if they scan it from orbit. Within the game world, there is <em>some</em> objective value for how tall it really is; and as the creator of that setting, the GM is responsible for providing that answer.Good and bad are subjective, but if you're meta-gaming, then you're doing it wrong. (In case you haven't heard, meta-gaming is bad.) The first job of the GM is to create the world, and describe it in as much detail as they need to, such that the players can make decisions for their characters. Ergo, the GM must describe the world in <em>at least</em> as much detail as the players need to make their decisions.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7732354, member: 6775031"] I didn't say they had to figure it all out ahead of time, but they could figure out any detail they felt like, if they really wanted to. The only time-constraint is that they must know every detail [I]before[/I] it becomes relevant, and the only content-constraint is that they can't use out-of-game knowledge to determine that detail. If someone casts a powerful divination spell and contacts the god of mountains, because they want to know exactly how tall a particular mountain is, then you need to answer that question. Likewise if they scan it from orbit. Within the game world, there is [I]some[/I] objective value for how tall it really is; and as the creator of that setting, the GM is responsible for providing that answer.Good and bad are subjective, but if you're meta-gaming, then you're doing it wrong. (In case you haven't heard, meta-gaming is bad.) The first job of the GM is to create the world, and describe it in as much detail as they need to, such that the players can make decisions for their characters. Ergo, the GM must describe the world in [I]at least[/I] as much detail as the players need to make their decisions. [/QUOTE]
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