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What Is an Experience Point Worth?
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<blockquote data-quote="pemerton" data-source="post: 7732363" data-attributes="member: 42582"><p>Agreed.</p><p></p><p>But the weird thing about this discussion is that it is not about player metagaming - which has a long tradition of attracting suspicion among RPGer - but <em>GM</em> metagaming, which is objected to by Gygaxian skill-oriented RPGers (see eg Lewis Pulsipher's essays in early White Dwarf), but has never been objected to on the grounds [MENTION=6775031]Saelorn[/MENTION] advances by anyone but Saelorn, to the best of my knowledge.</p><p></p><p>Influenced by The Forge, I would regard the sort of RPGing in which there are "vital clues" that the GM has to get to the players as also simulationist - the players explore not a setting or a character but a story written by the GM. Personally I do regard this as a form of railroading, because the outcome - <em>PCs learn vital clue to this important matter</em> - is written by the GM independently of play.</p><p></p><p>I don't know if I count as a "narrative snob", but personally what I prefer in RPGing is much closer to what The Forge calls "story now" or (less perspicuously) "narrativism".</p></blockquote><p></p>
[QUOTE="pemerton, post: 7732363, member: 42582"] Agreed. But the weird thing about this discussion is that it is not about player metagaming - which has a long tradition of attracting suspicion among RPGer - but [I]GM[/I] metagaming, which is objected to by Gygaxian skill-oriented RPGers (see eg Lewis Pulsipher's essays in early White Dwarf), but has never been objected to on the grounds [MENTION=6775031]Saelorn[/MENTION] advances by anyone but Saelorn, to the best of my knowledge. Influenced by The Forge, I would regard the sort of RPGing in which there are "vital clues" that the GM has to get to the players as also simulationist - the players explore not a setting or a character but a story written by the GM. Personally I do regard this as a form of railroading, because the outcome - [I]PCs learn vital clue to this important matter[/I] - is written by the GM independently of play. I don't know if I count as a "narrative snob", but personally what I prefer in RPGing is much closer to what The Forge calls "story now" or (less perspicuously) "narrativism". [/QUOTE]
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