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General Tabletop Discussion
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What Is an Experience Point Worth?
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<blockquote data-quote="Arilyn" data-source="post: 7732365" data-attributes="member: 6816042"><p>Yes, and even Gygax encouraged players to add interesting sites to the GM map. At least sometimes. Gygax was inconsistent. Arneson, I suspect engaged in all kinds of meta-gaming. </p><p></p><p>To me, railroading is when player choices don't matter. The GM has decided that the priceless artefact will be stolen, for example, no matter how clever and/or careful the players are. Another form of railroading would be telling the players how their characters react or feel. One GM threw an ex-husband at me I didn't even know existed. That was annoying. (An in-game npc, he wasn't throwing actual men at me..)</p><p></p><p>I enjoy playing through a story designed by the GM, as long as the player choices matter. When I GM, I come up with the plot and what will happen if the players don't interfere. Of course they do interfere, and then the story can go in a myriad of different directions. </p><p></p><p>I enjoy your style of gaming too, and have actually been experimenting with GMing in that style more lately. It can be a lot of fun to just see what develops. I just need to gain a little more confidence that I can manage things. Did have a long PF campaign once, almost entirely driven by player character backstory and drives. Got really convoluted and interesting. Was a ton of fun, so I get you.</p><p></p><p>Wasn't accusing you of snobbery! There's snobs on both ends, though, which I find amusing. Lots of great ideas came out of The Forge. Game philosophy is very interesting, and all the many ways our hobby grew and evolved from those original little books, which didn't even have the words role playing in or on them is fascinating.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7732365, member: 6816042"] Yes, and even Gygax encouraged players to add interesting sites to the GM map. At least sometimes. Gygax was inconsistent. Arneson, I suspect engaged in all kinds of meta-gaming. To me, railroading is when player choices don't matter. The GM has decided that the priceless artefact will be stolen, for example, no matter how clever and/or careful the players are. Another form of railroading would be telling the players how their characters react or feel. One GM threw an ex-husband at me I didn't even know existed. That was annoying. (An in-game npc, he wasn't throwing actual men at me..) I enjoy playing through a story designed by the GM, as long as the player choices matter. When I GM, I come up with the plot and what will happen if the players don't interfere. Of course they do interfere, and then the story can go in a myriad of different directions. I enjoy your style of gaming too, and have actually been experimenting with GMing in that style more lately. It can be a lot of fun to just see what develops. I just need to gain a little more confidence that I can manage things. Did have a long PF campaign once, almost entirely driven by player character backstory and drives. Got really convoluted and interesting. Was a ton of fun, so I get you. Wasn't accusing you of snobbery! There's snobs on both ends, though, which I find amusing. Lots of great ideas came out of The Forge. Game philosophy is very interesting, and all the many ways our hobby grew and evolved from those original little books, which didn't even have the words role playing in or on them is fascinating. [/QUOTE]
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