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What Is an Experience Point Worth?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7732458" data-attributes="member: 6775031"><p>You could model such a thing in third edition, through use of the Power Attack feat. There's no conceptual issue with Conan being level 20 while everyone else is level 1-3. It just doesn't make for a very exciting narrative, because we see how skewed the odds really are.</p><p></p><p>Back in the OGL days, when everything was getting converted to d20, one of the games which made the transition was called Testament. It was supposed to be a game about role-playing in the Biblical era, and it included conversions for many Biblical figures into d20. Relevant to the topic at hand, it has Goliath as something like a level 13 giant fighter, and David is like a level 25 multiclass rogue/priest/paladin. It doesn't change the events of the story in any way; it just changes our interpretation of them.</p><p>A player has <em>at least</em> as much control over the game world as the player has over the real world; often significantly moreso, since they are acting in the capacity of their PCs, many of which possess great skill or strength or magical ability. Which is <em>exactly</em> the amount of control that the players <em>should</em> want, if they mean to actually <em>role-play</em> and not just <em>tell a story</em>.</p><p>The player still has to worry about those things becoming established as a result of their actions, whether or not they take a personal hand in deciding yea or nay. When you live in a world where things only become fixed once they are observed, you have to be careful about what you choose to observe (which is not the main complaint here, but it is ridiculous and worth mentioning).</p><p>Only young children (or someone indoctrinated into the cult of meta-gaming) would fail to grasp that, for the purposes of meaningful resolution, we must treat imaginary things <em>as though</em> they did exist. The fact that things are imaginary cannot possibly affect how they resolve, because they are <em>only</em> imaginary in an out-of-game context.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7732458, member: 6775031"] You could model such a thing in third edition, through use of the Power Attack feat. There's no conceptual issue with Conan being level 20 while everyone else is level 1-3. It just doesn't make for a very exciting narrative, because we see how skewed the odds really are. Back in the OGL days, when everything was getting converted to d20, one of the games which made the transition was called Testament. It was supposed to be a game about role-playing in the Biblical era, and it included conversions for many Biblical figures into d20. Relevant to the topic at hand, it has Goliath as something like a level 13 giant fighter, and David is like a level 25 multiclass rogue/priest/paladin. It doesn't change the events of the story in any way; it just changes our interpretation of them. A player has [I]at least[/I] as much control over the game world as the player has over the real world; often significantly moreso, since they are acting in the capacity of their PCs, many of which possess great skill or strength or magical ability. Which is [I]exactly[/I] the amount of control that the players [I]should[/I] want, if they mean to actually [I]role-play[/I] and not just [I]tell a story[/I]. The player still has to worry about those things becoming established as a result of their actions, whether or not they take a personal hand in deciding yea or nay. When you live in a world where things only become fixed once they are observed, you have to be careful about what you choose to observe (which is not the main complaint here, but it is ridiculous and worth mentioning). Only young children (or someone indoctrinated into the cult of meta-gaming) would fail to grasp that, for the purposes of meaningful resolution, we must treat imaginary things [I]as though[/I] they did exist. The fact that things are imaginary cannot possibly affect how they resolve, because they are [I]only[/I] imaginary in an out-of-game context. [/QUOTE]
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