Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7732479" data-attributes="member: 42582"><p>Here's <a href="http://www.enworld.org/forum/showthread.php?330383-Underdark-adventure-with-Demons-Beholders-Elementals-and-a-Hydra" target="_blank">an actual play post</a> that describes part of the underdark sequence in our main 4e game.</p><p></p><p>There were encounter area maps for most of the combat encounters, but there was no overall dungeon map - I think at a certain point, as things went along, I drew up a simple line diagram just to lock in the basic geography that we'd established (but no distances, angles, compass rose, etc).</p><p></p><p>I don't recall if the players made any sort of map. Mapping is not an important part of how we play RPGs.</p><p></p><p>The "sweet spot" for 4e is approximately 1st level to 30th: the maths doesn't break down (provided the players don't go for obviously broken/degenerate builds) and the mechanics and fiction correlate properly.</p><p></p><p>The issue in 4e is <em>PC complexity</em> - ie player "search and handling time", rather than the maths per se. That's why the Neverwinter campaign setting re-corelates fiction and mechanics, to give a heroic through paragon story experience without mechanically advancing beyond heroic tier.</p><p></p><p>My personal preference (for my Dark Sun game) is to step up the rate of levelling rather than slow it down; I don't think there's enough content in Dark Sun to support a full 30 levels worth of play.</p><p></p><p>That's a lot like saying that D&D bakes in an erroneous assumption, that the game will be about swords and spells rather than lasers and forged cargo manifests.</p><p></p><p>It's not an <em>assumption</em>, it's a design premise to try and make D&D work in its correlation of fiction and mechanics.</p><p></p><p>The phrase "logic of the game" is yours. I referred to outcomes being <em>determined by the GM</em>. In my game, the GM does not determine all the significant possible outcomes. Action declaration can either result in an outcome determined by the player (if the check succeeds, or if I as GM say "yes") or an outcome determined by the GM (if the check fails). This is the significance of not adjudicating by reference to secret backstory, and thus not having GM vetoes that block possible ouotcomes <em>before</em> the dice are rolled.</p><p></p><p>How can the GM know from his/her notes what happens on success or failure? That would require the GM knowing what the action declarations will be. Which would require the GM knowing, in advance, what the sequence of significant events is going to be. Which takes us back to railroading.</p><p></p><p>Here's a prosaic example: in my last session, the PCs landed on the world of Enlil to visit a local market to look for trinkets that might reveal something about the alien heritage of the people of Enlil. How can I know in advance, from my notes, what will happen on success or failure in that attempt? It never occurred to me that such a thing would happen until the players declared it as their PCs' actions.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7732479, member: 42582"] Here's [url=http://www.enworld.org/forum/showthread.php?330383-Underdark-adventure-with-Demons-Beholders-Elementals-and-a-Hydra]an actual play post[/url] that describes part of the underdark sequence in our main 4e game. There were encounter area maps for most of the combat encounters, but there was no overall dungeon map - I think at a certain point, as things went along, I drew up a simple line diagram just to lock in the basic geography that we'd established (but no distances, angles, compass rose, etc). I don't recall if the players made any sort of map. Mapping is not an important part of how we play RPGs. The "sweet spot" for 4e is approximately 1st level to 30th: the maths doesn't break down (provided the players don't go for obviously broken/degenerate builds) and the mechanics and fiction correlate properly. The issue in 4e is [I]PC complexity[/I] - ie player "search and handling time", rather than the maths per se. That's why the Neverwinter campaign setting re-corelates fiction and mechanics, to give a heroic through paragon story experience without mechanically advancing beyond heroic tier. My personal preference (for my Dark Sun game) is to step up the rate of levelling rather than slow it down; I don't think there's enough content in Dark Sun to support a full 30 levels worth of play. That's a lot like saying that D&D bakes in an erroneous assumption, that the game will be about swords and spells rather than lasers and forged cargo manifests. It's not an [I]assumption[/I], it's a design premise to try and make D&D work in its correlation of fiction and mechanics. The phrase "logic of the game" is yours. I referred to outcomes being [I]determined by the GM[/I]. In my game, the GM does not determine all the significant possible outcomes. Action declaration can either result in an outcome determined by the player (if the check succeeds, or if I as GM say "yes") or an outcome determined by the GM (if the check fails). This is the significance of not adjudicating by reference to secret backstory, and thus not having GM vetoes that block possible ouotcomes [I]before[/I] the dice are rolled. How can the GM know from his/her notes what happens on success or failure? That would require the GM knowing what the action declarations will be. Which would require the GM knowing, in advance, what the sequence of significant events is going to be. Which takes us back to railroading. Here's a prosaic example: in my last session, the PCs landed on the world of Enlil to visit a local market to look for trinkets that might reveal something about the alien heritage of the people of Enlil. How can I know in advance, from my notes, what will happen on success or failure in that attempt? It never occurred to me that such a thing would happen until the players declared it as their PCs' actions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
Top