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What Is an Experience Point Worth?
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<blockquote data-quote="Manbearcat" data-source="post: 7732503" data-attributes="member: 6696971"><p>You know I certainly agree with you on this!</p><p></p><p>I'm not sure if we agree on my position that this was the aim at the outset of the playtest though. My sense is that the 5e playtest (predisposition, survey bias, consultant bias, and procedures) was constructed to bring exactly about this sort of game to satisfy the revolutionaries who mobilized a grass-roots effort to create just such an overhwelmingly toxic environment that this pendulum swing was nearly assured. There were many opportunities (from predisposition to survey objectivity, to consultant diversity, to iteration) to create an actually deft chasis that could do all the things they initially said they were trying to do. But that didn't happen and here we are.</p><p></p><p>And honestly, great! D&D is doing well because they made a very satisfactory product for the swell of those folks, all the hippie indie gamers have been driven from the D&D fold and they aren't jilted lover compromised such that they are willing to endlessly deluge/harrass/agitate to bring about the sort of toxicity that permeated our gaming culture from 2008 to 2014. And, luckily, it happened during a period where so many incredible games, authored by so many truly talented and insightful designers, that dangerous indie gamers like myself who have played D&D for 30+ years wouldn't have a reason to care even if we were as immature as those who incited (perpetually...non-stop) the edition war!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7732503, member: 6696971"] You know I certainly agree with you on this! I'm not sure if we agree on my position that this was the aim at the outset of the playtest though. My sense is that the 5e playtest (predisposition, survey bias, consultant bias, and procedures) was constructed to bring exactly about this sort of game to satisfy the revolutionaries who mobilized a grass-roots effort to create just such an overhwelmingly toxic environment that this pendulum swing was nearly assured. There were many opportunities (from predisposition to survey objectivity, to consultant diversity, to iteration) to create an actually deft chasis that could do all the things they initially said they were trying to do. But that didn't happen and here we are. And honestly, great! D&D is doing well because they made a very satisfactory product for the swell of those folks, all the hippie indie gamers have been driven from the D&D fold and they aren't jilted lover compromised such that they are willing to endlessly deluge/harrass/agitate to bring about the sort of toxicity that permeated our gaming culture from 2008 to 2014. And, luckily, it happened during a period where so many incredible games, authored by so many truly talented and insightful designers, that dangerous indie gamers like myself who have played D&D for 30+ years wouldn't have a reason to care even if we were as immature as those who incited (perpetually...non-stop) the edition war! [/QUOTE]
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