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What Is an Experience Point Worth?
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<blockquote data-quote="Manbearcat" data-source="post: 7732506" data-attributes="member: 6696971"><p>I was addressing the usage of the term "practical". You mean "practical as a vessel for sustaining a 5+ year campaign" That is quite a different thing. And honestly, not very compelling due to the minority of games that reach that stage (hell, my guess is way less than 1 % of D&D games even sustain 2 years worth of play). Consequently, I don't see much value in that metric.</p><p></p><p>But let me do some accounting of my GMing and length of games since 1984.</p><p></p><p>Classic Traveller: Multiple games that just got off the ground but didn't last.</p><p></p><p>AD&D game: Ongoing 22 years (we very rarely play this one, but we get together about once a year now). Its not rewarding at all at this point. Its just social grease and a laugh. One game 7 years. Tons of one shot dungeon crawls.</p><p></p><p>BECMI game: 8 years. Tons of dungeon crawls that lasted a few months so Basic to Expert. The latter has all been very rewarding.</p><p></p><p>3.x game: 4 year game and 1 year game.</p><p></p><p>4e game: 2 * 3.5 - 4 years @ 1 - 30 levels. Both very rewarding. A few short games.</p><p></p><p>5e game: Several (very unrewarding but I'm a charitable sort) stand-ins for a negligent GM. They've been playing since release and I know he has GM Forced his way out of several TPKs to keep his hexcrawl game and his metaplot alive. </p><p></p><p>Call of Cthulu: Meh. I can GM Force my way through preconceived metaplot very deftly but it doesn't do much for me. I've GMed 1-2 session games 4 times I think?</p><p></p><p>Sorceror: A few games of 4-5 sessions.</p><p></p><p>My Life With Master: 6 games of 1-3 sessions. All concluded. All very satisfying. </p><p></p><p>Dogs in the Vineyard: Ongoing 12 year game that is played very sparingly but is extremely rewarding every time its played. Several games of length 1 - 20 sessions. All concluded in very satisfying manner.</p><p></p><p>Mouse Guard: Several short games of a few months. All very satisfying.</p><p></p><p>The One Ring (forgot about this one): 3 games of length 4-12 sessions. All very satisfying.</p><p></p><p>Dread: Multiple 1 or 2 shots. Extremely satisfying.</p><p></p><p>Cortex+ (MHRP/Heroic Fantasy Hack/Leverage/Smallville): Ummm...12ish games from one shots to 12ish sessions. Two are ongoing and could last a long time if need be.</p><p></p><p>10 Candles: 3 short games.</p><p></p><p>Apocalypse World: 1 game ongoing 4 years, played sparingly but very satisfying. Several games of 1 - 4 sessions.</p><p></p><p>Dungeon World: 1 game @ 2.5 years. Several one shots or 1 - 12 sessions (and a Darkest Dungeon Hack game)</p><p></p><p>Fate (including Core): 5ish games in the vicinity of 1 shots.</p><p></p><p>Blades in the Dark/Masks/Monsterhearts: About 10 games from 1 session to 12 including a current Blades game around 20 sessions in that could easily go for a looooooooooooong...loooooooooooong time.</p><p></p><p>[HR][/HR]</p><p></p><p>That is a lot of games...but a vanishingly short list of "practical" games!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7732506, member: 6696971"] I was addressing the usage of the term "practical". You mean "practical as a vessel for sustaining a 5+ year campaign" That is quite a different thing. And honestly, not very compelling due to the minority of games that reach that stage (hell, my guess is way less than 1 % of D&D games even sustain 2 years worth of play). Consequently, I don't see much value in that metric. But let me do some accounting of my GMing and length of games since 1984. Classic Traveller: Multiple games that just got off the ground but didn't last. AD&D game: Ongoing 22 years (we very rarely play this one, but we get together about once a year now). Its not rewarding at all at this point. Its just social grease and a laugh. One game 7 years. Tons of one shot dungeon crawls. BECMI game: 8 years. Tons of dungeon crawls that lasted a few months so Basic to Expert. The latter has all been very rewarding. 3.x game: 4 year game and 1 year game. 4e game: 2 * 3.5 - 4 years @ 1 - 30 levels. Both very rewarding. A few short games. 5e game: Several (very unrewarding but I'm a charitable sort) stand-ins for a negligent GM. They've been playing since release and I know he has GM Forced his way out of several TPKs to keep his hexcrawl game and his metaplot alive. Call of Cthulu: Meh. I can GM Force my way through preconceived metaplot very deftly but it doesn't do much for me. I've GMed 1-2 session games 4 times I think? Sorceror: A few games of 4-5 sessions. My Life With Master: 6 games of 1-3 sessions. All concluded. All very satisfying. Dogs in the Vineyard: Ongoing 12 year game that is played very sparingly but is extremely rewarding every time its played. Several games of length 1 - 20 sessions. All concluded in very satisfying manner. Mouse Guard: Several short games of a few months. All very satisfying. The One Ring (forgot about this one): 3 games of length 4-12 sessions. All very satisfying. Dread: Multiple 1 or 2 shots. Extremely satisfying. Cortex+ (MHRP/Heroic Fantasy Hack/Leverage/Smallville): Ummm...12ish games from one shots to 12ish sessions. Two are ongoing and could last a long time if need be. 10 Candles: 3 short games. Apocalypse World: 1 game ongoing 4 years, played sparingly but very satisfying. Several games of 1 - 4 sessions. Dungeon World: 1 game @ 2.5 years. Several one shots or 1 - 12 sessions (and a Darkest Dungeon Hack game) Fate (including Core): 5ish games in the vicinity of 1 shots. Blades in the Dark/Masks/Monsterhearts: About 10 games from 1 session to 12 including a current Blades game around 20 sessions in that could easily go for a looooooooooooong...loooooooooooong time. [HR][/HR] That is a lot of games...but a vanishingly short list of "practical" games! [/QUOTE]
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