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What Is an Experience Point Worth?
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<blockquote data-quote="Nagol" data-source="post: 7732508" data-attributes="member: 23935"><p>I can't know another's motivations, of course. Developers' public comments did seem to reflect be some predisposition about aspects they didn't want to perpetuate (shouting limbs back on for example). Considering their base need to retrench and reconnect with the wider base after a seeming poor acceptance the 4e's Essentials line, it would be expected for the brand to try to emulate older editions.</p><p></p><p>The original aspirational statements around one big tent and a highly modular game with many dials that could emulate any edition appeared way too ambitious at the time and proved out that way as the books were released. In the end, we got a game that embraced DM force even more than 1e does and has a strong rules focus on a single aspect of play (combat pillar).</p><p></p><p></p><p></p><p>New and old. One of the great things about this hobby is stuff published decades ago is as good now as it was then (with the major exception of modern and near-future games that need a setting update to conform with the massive social changes that have happened in the last 30 years) and some of it is quite good. There are a lot of cool games being made. There are a lot of cool games sitting in boxes for me to dig out again. There is limited time for any single one, unfortunately.</p><p></p><p>In many ways the "hippie indie gamers" are facing their equivalent of the OSR movement. And like the OSR environment there are a whole bunch of small publisher games to choose from, many of which are excellent.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7732508, member: 23935"] I can't know another's motivations, of course. Developers' public comments did seem to reflect be some predisposition about aspects they didn't want to perpetuate (shouting limbs back on for example). Considering their base need to retrench and reconnect with the wider base after a seeming poor acceptance the 4e's Essentials line, it would be expected for the brand to try to emulate older editions. The original aspirational statements around one big tent and a highly modular game with many dials that could emulate any edition appeared way too ambitious at the time and proved out that way as the books were released. In the end, we got a game that embraced DM force even more than 1e does and has a strong rules focus on a single aspect of play (combat pillar). New and old. One of the great things about this hobby is stuff published decades ago is as good now as it was then (with the major exception of modern and near-future games that need a setting update to conform with the massive social changes that have happened in the last 30 years) and some of it is quite good. There are a lot of cool games being made. There are a lot of cool games sitting in boxes for me to dig out again. There is limited time for any single one, unfortunately. In many ways the "hippie indie gamers" are facing their equivalent of the OSR movement. And like the OSR environment there are a whole bunch of small publisher games to choose from, many of which are excellent. [/QUOTE]
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