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What Is an Experience Point Worth?
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<blockquote data-quote="Lanefan" data-source="post: 7732632" data-attributes="member: 29398"><p>No word of a lie, I had that player many years ago - she was a dedicated embroiderer and also involved in the SCA. Yes, I had to mind my p's and q's. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Where often the "minute details" are also the interesting bits. It's the same principle as telling the DM how you're searching the room and where you're looking (interesting) rather than just dropping a d20 down for a search check (boring as hell).</p><p></p><p>Heh, not in mine. From the players'/PCs' point of view, if it's there, it's probably there to be sacked. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Were I playing a Thief or Rogue type in that game I'd have probably already quietly explored the place from top to bottom... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Again reducing something that could be detailed and interesting down to a simple die roll.</p><p></p><p>Player knowledge = PC knowledge: EUREKA! We agree on something!!!</p><p></p><p>But DM knowledge isn't even part of that equation. The DM knows all; or at least from the player side must appear to know all. That's just how it works, unless (as I said in another post somewhere) you're trying to be a player in the game you're GMing.</p><p></p><p>True enough.</p><p></p><p>If there's a combat between 6 PCs and 8 Giants with various participants moving around and a mixture of terrain, I want to know where the tricky terrain is and where the people and monsters are at any given moment. I don't know if Cortex+ has fireballs or an equivalent, but if it does how do I know where everyone is so I don't hit my allies if I-as-player can't see (via a map) what my character sees?</p><p></p><p>Don't get me wrong - I'm by no means attached to the 3e-4e style grid-based tactical game. I just want a reasonable visual reference as to what is where.</p><p></p><p>Ah, so the game system in effect provides both you and the players an "out clause" if things need to be jumpstarted. Got it.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7732632, member: 29398"] No word of a lie, I had that player many years ago - she was a dedicated embroiderer and also involved in the SCA. Yes, I had to mind my p's and q's. :) Where often the "minute details" are also the interesting bits. It's the same principle as telling the DM how you're searching the room and where you're looking (interesting) rather than just dropping a d20 down for a search check (boring as hell). Heh, not in mine. From the players'/PCs' point of view, if it's there, it's probably there to be sacked. :) Were I playing a Thief or Rogue type in that game I'd have probably already quietly explored the place from top to bottom... :) Again reducing something that could be detailed and interesting down to a simple die roll. Player knowledge = PC knowledge: EUREKA! We agree on something!!! But DM knowledge isn't even part of that equation. The DM knows all; or at least from the player side must appear to know all. That's just how it works, unless (as I said in another post somewhere) you're trying to be a player in the game you're GMing. True enough. If there's a combat between 6 PCs and 8 Giants with various participants moving around and a mixture of terrain, I want to know where the tricky terrain is and where the people and monsters are at any given moment. I don't know if Cortex+ has fireballs or an equivalent, but if it does how do I know where everyone is so I don't hit my allies if I-as-player can't see (via a map) what my character sees? Don't get me wrong - I'm by no means attached to the 3e-4e style grid-based tactical game. I just want a reasonable visual reference as to what is where. Ah, so the game system in effect provides both you and the players an "out clause" if things need to be jumpstarted. Got it. Lanefan [/QUOTE]
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